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		Okay I've done a bit of digging on this. 
Drops Timeline:
At zone launch:
ALL class armours PLUS lustrous russet dropped in Fear originally. Yes even the Plane of Hate kinds dropped there. However, Indoclite and Woven Shadow did NOT drop, those were added only on Plane of Hate release. Mob details below on what dropped what.
 
Here's a long post with class drops info for Fear at release (from the Onelist archives I scraped before Yahoo took them down):
 
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Message ID: 802 
Date: Wed Aug 4 21:21:10 BST 1999 
Author: Rob Berryhill 
Subject: RE: fear plane 
 
 
Okay *************** SPOILER ****************** 
 
 
This info is from the bards list about the plane of fear, you have been 
warned that it contains spoilers. 
 
 
 
****** 
THIS IS GONNA BE JUST CHOK FULL OF SPOILERS. DO NOT READ IF THIS SORT OF 
THING RUINS YOUR FUN. 
****** 
 
Alright, i fancy myself some sort of veteran on the fear plane after quite 
a few expeditions. Its hard. I die frequently being a bard of the 48th lvl. 
Most are stupid deaths like the expedition splits up and i get ganked. A 
few are just bad luck where 3 things show up and you get nailed too fast 
for even a loh. When you zone in you will be on a hill top. 90% of the time 
nothing will be near you and you can safely sit there for an hour. ONE time 
i zoned in and got backstabbed for 400 by a scareling who then teleported 
me away from the hill (never that far, but if you havent been there you can 
run the wrong way and get into a lot of trouble). I died shortly after when 
i got back to the hill and he ganked me from behind again with another 
incredible backstab. My team zoned in right as a died. Ah well, after at 
least 30 zone ins, thats only happened once. 
 
Right after you get into the fear plane and everybody is there, i recommend 
heading south ( i think south) to the corner of the zone. Its just down the 
hill and instead of running the risk of being hit from all 4 directions, 
you only have to worry about one and a half. Then have some adventurous 
soul pull to there. Haromony or the bard lull or a high lvl enchanter can 
really help with pulling, otherwise you might get more than one which is 
bad. Two sucks. Three you better have three full groups. 4, start thinking 
evac. All of my fear plane expeditions have involved three full groups, 
with everybody 40+. This makes it fairly safe, though at least one person 
dies every hour. personal gates and evac all have the same chances of 
succeding as everywhere else. I have witnessed no wierd behavior from 
spells or songs, everything works as before. I especially loved it when i 
used appaling screech on Cazic Thules fright henchman and he ran. 
Delightfully ironic. 
 
A quick mob run down and some tactics : 
 
Spiders drop cryosilk which is for the magi classes. The robe is incredible 
and like nothing you have ever seen. Plus they drop a mage shield thats 
like the shimmering orb. 
 
Scarelings teleport you randomly around and like to backstab for outrageous 
amounts of damage. The teleport is never that far, but if you get 
disorientated and run the wrong way.... They drop nothing special that we 
have found(besides high lvl words and runes, which are super common in the 
fear plane, our lvl 50 necro just got her 49th lvl pet spell, and all the 
wizs have their ice come runes). 
 
Phantasms fear you which can cause all kinds of problems. They drop nothing 
special 
 
The little toads drop grey shaman armour and fear you also. 
 
The worry wraiths drop the purple cleric armour and do something called 
gravity flux. If you have levitate then you get thrown up like 10 feet and 
you float down. If you DONT have levitate then look forward to upwards of 
600 pts of damage from the fall. Bards are AWESOME for these because we 
just turn on the group levitate song and nobody gets hurt and you dont ahve 
to worry about the visible levitate bug. 
 
Glare lords. Avoid these at all costs, they have a rain spell that can wipe 
out an entire party in no time. if you are getting rained on by a glare 
lord MOVE. Otherwise you will die, and die fast. They drop nothing special 
that we have found 
 
Boogeymen. My personal favorite [You must be logged in to view images. Log in or Register.], they drop the gold bard only armour. 
Boogeymen will fear you, but other than that they are a pushover. So far we 
have found arms, gloves, and boots (boots i got myself). 
 
Shiverback gorillas. my second favorite cause they just hit hard and dont 
do any crazy stuff like all the other mobs. They drop monk only armour like 
gloves that give serpentsight and a very visually unigue set of greeves. We 
got 1 monk in our group that has almost the entire set and it looks great. 
 
Amgdylan warrios drop the russet armour which is usuable by all plate 
wearing classes including rogues and rangers. It looks like a sort of 
copper or bronze sheen. Great stuff. 
 
Amgdylan knights drop the black shadow knight armour. They ht so watch it 
 
Gorgons drop the green chain armour for druids. Got almost an entire set 
already for one druid and it looks great. These guys stun for a long time 
so carefull pulling them. 
 
Tentacle Tormentors. Drop the green plate for rangers. These guys are just 
like the ones found in najena, have your back to a wall when fighting them 
 
Dracolich. So far he has dropped the bone razor (awesome rogue only dirk), 
staff of undead legions (necro only staff), and some other staff that i 
forget which only ogre and troll shamans can use. 
 
Cazic Thule. Havent killed him yet cause the zone keeps crashing for us 
everytime we almost have it cleared. Mass deaths always cause everytbody 
logs in one at a time and gets slaughterd. 
 
So is it worth it? Definatly, the items are just incredible there. If its 
armour, its no drop though. Thats all i can think of right now [You must be logged in to view images. Log in or Register.] 
 
Gendal Concorden, lvl 48 bard of tunare. 
 
 
Astur il'Ayan, Cleric of Brell 
Solusek Ro 
 
 
> -----Original Message----- 
> From: Mystik [mailto:mystik@...] 
> Sent: Wednesday, August 04, 1999 2:59 PM 
> To: EQ-Clerics@onelist.com 
> Subject: Re: [EQ-Clerics] fear plane 
> 
> 
> From: Mystik <mystik@...> 
> 
> ahhh...i know the gorgons drop the druid armor, the worry wraiths drop the 
> cleric.....not sure about the others....i think the fetid fiends drop the 
> blue pally armor.....not really sure about the rest...all common 
> mobs tho (: 
> 
> Sean.Stephen@... wrote: 
> 
> > From: Sean.Stephen@... 
> > 
> > what drops such sweet armor on that nasty plane then ? 
> > 
> > Mystik <mystik@...> on 04/08/99 05:32:11 
> > 
> > Please respond to EQ-Clerics@onelist.com 
> > 
> > To: "EQ-Clerics@onelist.com" <EQ-Clerics@onelist.com> 
> > cc: (bcc: Sean Stephen/UK/PSYGNOSIS) 
> > Subject: [EQ-Clerics] fear plane 
> > 
> > From: Mystik <mystik@...> 
> > 
> > OMG that place is kewl!!!!! (: and the cleric only armor is nice...only 
> > gotten one piece so far, and was lucky to get that....but other than 
> > that, it's very fun....the armor is a deep purple...i took tons of 
> > screens, and i'll send them out to you guys when i weed thru em in a day 
> > or so...will get a pic of me in the armor so you can see it for 
> > yourself...the stats on the bracer i got is like 9dex, 9cha, and 20 
> > mana....no drop, as is all armor in there...BUT it's cleric 
> > only...<sweeeeeet> don't know the stats on the bp or the sleeves, boots, 
> > helm, etc, but i do know the legs add like 9 wis <drools>...anywoo, just 
> > wanted to share my adventure for the night (: 
> > 
> > (\/)ystix Spellchaser 
> > lv 46 human cleric of The Rathe 
> > 
> > --------------------------- ONElist Sponsor ---------------------------- 
> > 
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> > http://www.onelist.com 
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https://raw.githubusercontent.com/db.../html/802.html
			
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Another mailing list post corroborating the class drops all at once in PoF:
 
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Message ID: 4700 
Date: Sun Aug 1 18:49:12 BST 1999 
Author: Garramone, Michael (CCI-Las Vegas) 
Subject: RE: Yellow?!? 
 
 
Bunch of my friends went a couple nights ago, warrior who is our guild 
leader got the BladeStorm off the dracoliche. i think another guild on some 
other server got this same sword off CazicThule himself. ranger got thorny 
arms and bracer, warrior got russet arms, cleric got the pruple boots, 
enchanter got that sand-colored robe with the eyes on it. good night, i 
missed it was asleep, luckily no bard items were found. i think i am at 
work and as i type this my wife is playing and in fear, told me they got a 
cryosilk cap for a wizard. i really don't want to be at work right now =( 
 
Shada 
 
> 
> We didnt get any bracers, just arms. My friend tinen (lvl 41 
> bard) got the 
> arms since we where randoming everything that was obtained between the 
> classes that could use them. Me and tinen nearly fell over 
> laughing when we 
> found the first bard only item since we where the only 2 
> bards. But alas, 
> he got the first item, and we didnt find anymore for the 
> night since we 
> gated out shortly after that. All of this was on the first 
> day, before they 
> made it supposedly harder. 
 
https://raw.githubusercontent.com/db...html/4700.html
			
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 And a newsgroup post for good measure:
 https://groups.google.com/d/topic/al...AiM/discussion
Fall of 1999 Changes
* Lustrous Russet was changed in the September 14th 1999 patch to be warrior only:
 
	Quote: 
	
	
		
			
				Message ID: 6479 
Date: Tue Sep 14 17:24:25 BST 1999 
Author: Rokenn Swiftsong 
Subject: More changes in last Patch that were NOT listed **Spoiler** 
 
 
It appears someone with access to the Guild message board posted this to the 
EQVault general board today. 
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Here are some additional changes which occured in the patch that were not 
announced. I know you all are probably getting 
petitions on alot of these so hopefully this information will allow you to 
inform players that it was a change and not a bug. 
 
If there are any others we may have missed please report them to your server 
GM so that we can verify that they were indeed 
intentional changes and not bugs. 
 
Thanks, 
Solist 
 
Normal arrows (item 8005)have had their range reduced from 50 to 25. This is 
because fletched arrows are range 50 and a 
flectcher making his own arrows should have better arrows than generic 
storebought ones. No other arrows were affected 
 
-The Box of Abu-Kar has had the itī┐Ēs weight reduction greatly reduced. 
(donī┐Ēt have exact reduction specs) 
 
-The item Glowing Stein has been changed to Stein of Moggok 
 
-The Lustrous Russet Armor is now warrior only, a previous error had caused 
it to be used by several other classes despite the 
fact it was always intented to be warrior only 
 
-The Fletching kit now has 8 slots. This is to allow more items added into 
the process to make new bows. 
 
-New tailoring items have been added. Tailors can now make the silk series 
of armor. The books on how to manufacture these 
are also in the game, but are spawn drops and not vendor sales. 
 
-Vendors who previously sold just arrow nocks now sell all of the fletching 
materials. 
 
Reported by a Player (Remf the Troll) 
 
-nobles crests from the npc paladins in swamp are nodrop now 
-kolandi fish now nodrop 
-erud tonic now nodrop 
-honeyjum now require high faction to acquire 
-egg shaped pumice now casts dispel magic instead of pillage enchantment 
-monster frenzy AI tweaked 
-crafted armor now sells to vendor for 10x lower prices 
 
"bugs" 
-fishies still swim in the air 
-items dropped on ground become permanent fixtures, at least client side 
-teleporting monsters play leapfrog when the appear, keep jumping on top of 
you 
-new arrow range overrides bow rating (25 arrow + 150 bow = 25 arrow range 
:/ 
 
 
Rokenn Swiftsong - Karana server 
Master Craftsmen of Societus Argenti 
 
https://raw.githubusercontent.com/db...html/6479.html
			
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 Corroboration from the newsgroups:
 https://groups.google.com/d/msg/alt....A/tbAu-b7jpmAJ
* Finally, when Hate released, some of the class armours were moved (basically to what things are now), and presumably Lustrous Russet was removed completely:
 https://groups.google.com/d/topic/al...WqM/discussion 
		
		
		
		
		
		
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