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![]() Source: Everquest General Forum.
By the way, this maybe should have been on the rants board, but perhaps Gordon will come down and answer this mere mortal.. Why why why do you create rules that are detrimental to the players? Play nice started off as a way to prevent KS'ing and verbal abuse. Play nice should not be exploited as a means of allowing everyone the same chance at a spot in line for toilet paper...err...getting xp. The Play Nice Policies were created because a growing number of customers were being subordinated by other, more powerful, groups of players. These other groups would claim 'ownership' of spawns, loot drops, and even entire zones, refusing to allow other people a chance to experience them. On some servers, guilds had certain areas camped 24x7. The play nice policies, in regards to spawns and camping, are designed to promote equal access to the areas. If a group can get into a room, they have as much right to be there as anyone else. Are the policies perfect? No, of course - what is? No matter what policy we adopt, there will be people who are helped by the policy, and others that are hurt. Sometimes the policy may help them in one instance and hurt in another. As I've mentioned in the past, if anyone has any ideas for policies that are easy to understand, are enforceable, do not require a larger CS team than before or after the Play Nice Policies, and will please everyone, I'd be happy to discuss them. - Gordon It's been a while since the Play Nice rules were introduced now. How do you think they have impacted upon the game, if at all? Have your say on our Burning Issues Forum. Click here to post. Return to the main news. | ||
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