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Old 11-08-2020, 09:25 PM
Albanwr Albanwr is offline
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  #2  
Old 11-11-2020, 01:46 PM
MappaEQ MappaEQ is offline
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Why is Seal Team allowed to exploit pathing bugs to get server first Fungi Tunic with little more than a "hey don't do it again" slap on the wrist from staff?

The GMs and the community know they intentionally cheated. The server first was not rescinded. The fungi tunic was not rescinded.

Seal Team was told given their usual "Warning" and an NPC named "Stay Off Rock" was put on the exploit rock as a warning not to do it again. Seems fair.
  #3  
Old 11-12-2020, 04:28 AM
Ivory Ivory is offline
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Originally Posted by MappaEQ [You must be logged in to view images. Log in or Register.]
Why is Seal Team allowed to exploit pathing bugs to get server first Fungi Tunic with little more than a "hey don't do it again" slap on the wrist from staff?

The GMs and the community know they intentionally cheated. The server first was not rescinded. The fungi tunic was not rescinded.

Seal Team was told given their usual "Warning" and an NPC named "Stay Off Rock" was put on the exploit rock as a warning not to do it again. Seems fair.
Everquest is a giant bug.... so much so that it has become part of the game as secrets to uncover and use.

Kiting was never intended. Gnomes weren't meant to see through walls or fit into the hole without a key. Bards swarm kiting wasn't intentional. Fear kiting and finding a spot in the zone where the pathing is extra favorable and it just goes back and forth.... figuring out the exact location of a safe spot is in a dangerous dungeon (chardok stairs? sebilis crypt corner?).

All these things are part of everquest, and 99.9% of the time they are fine. But now and then GMs decide it is too much and crack down on it (which is weird, especially with pathing... since pathing knowledge is often used when fear kiting, or even just where to camp and pull to do your mob doesn't run into trouble when it gets low life).

You can't play everquest and say you hate bugs. Everquest is a giant bug.
  #4  
Old 11-12-2020, 08:16 AM
Fragged Fragged is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Everquest is a giant bug.... so much so that it has become part of the game as secrets to uncover and use.

Kiting was never intended. Gnomes weren't meant to see through walls or fit into the hole without a key. Bards swarm kiting wasn't intentional. Fear kiting and finding a spot in the zone where the pathing is extra favorable and it just goes back and forth.... figuring out the exact location of a safe spot is in a dangerous dungeon (chardok stairs? sebilis crypt corner?).

All these things are part of everquest, and 99.9% of the time they are fine. But now and then GMs decide it is too much and crack down on it (which is weird, especially with pathing... since pathing knowledge is often used when fear kiting, or even just where to camp and pull to do your mob doesn't run into trouble when it gets low life).

You can't play everquest and say you hate bugs. Everquest is a giant bug.
Well said.
  #5  
Old 11-12-2020, 08:33 PM
Gustoo Gustoo is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Everquest is a giant bug.... so much so that it has become part of the game as secrets to uncover and use.

Kiting was never intended. Gnomes weren't meant to see through walls or fit into the hole without a key. Bards swarm kiting wasn't intentional. Fear kiting and finding a spot in the zone where the pathing is extra favorable and it just goes back and forth.... figuring out the exact location of a safe spot is in a dangerous dungeon (chardok stairs? sebilis crypt corner?).

All these things are part of everquest, and 99.9% of the time they are fine. But now and then GMs decide it is too much and crack down on it (which is weird, especially with pathing... since pathing knowledge is often used when fear kiting, or even just where to camp and pull to do your mob doesn't run into trouble when it gets low life).

You can't play everquest and say you hate bugs. Everquest is a giant bug.

I have to agree with that. The whole point of the game was to find ways within the game (not using outside of game tools) that allow you to NOT be killed by the game. Spells, melee, environment. Just like all of those things can kill you if you are not careful.

Since we have limited staff and pathing is extra challenging on emulator I guess exceptions are made to try to keep it classic when coding changes can't be dropped in.
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  #6  
Old 11-13-2020, 12:41 PM
MappaEQ MappaEQ is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Everquest is a giant bug.... so much so that it has become part of the game as secrets to uncover and use.

Kiting was never intended. Gnomes weren't meant to see through walls or fit into the hole without a key. Bards swarm kiting wasn't intentional. Fear kiting and finding a spot in the zone where the pathing is extra favorable and it just goes back and forth.... figuring out the exact location of a safe spot is in a dangerous dungeon (chardok stairs? sebilis crypt corner?).

All these things are part of everquest, and 99.9% of the time they are fine. But now and then GMs decide it is too much and crack down on it (which is weird, especially with pathing... since pathing knowledge is often used when fear kiting, or even just where to camp and pull to do your mob doesn't run into trouble when it gets low life).

You can't play everquest and say you hate bugs. Everquest is a giant bug.
Thanks Palabin, appreciate your perspective, and all that you bring to the community. I can't say I hate bugs, but not a fan of exploiting for gain.

In your note it feels like you're justifying <Seal Team> using pathing exploits to pull Myconid Spore King more easily?

These types of tactics are explicitly notated as not being acceptable by p99 staff. This is not at all the same as say fear kiting or sitting in a spot where mobs have no line of sight on you (crypt safe spot). Finding a spot in the zone where the pathing is extra favorable and it just goes back and forth, but can not hit a player, is an exploit, and it is prohibited. I do not believe a GM would now give you the thumbs up if they saw you using this tactic continuously. And this is exactly how Seal Team pulled the first Myconid Spore King.

Is it odd that the official firsts lists here: https://www.project1999.com/achievements.php shows a <Seal Team> first Kill for Myconid Spore King but nary a note for the first Fungi Tunic?

November 07, 2020 - 09:01:34 AM Kill Afeign, Cragzana, Kashandi, Khave, Meathoook, and Yojimbo, of <Seal Team>, were the first to slay myconid_spore_king

Friends in another guild killed King the following night, they got Two Tunics and a Robe of Living Fungus. The Achievement for the robe was received but not for the Tunic. I guess <Seal Team> let the first tunic rot?
  #7  
Old 11-13-2020, 01:55 PM
Castle2.0 Castle2.0 is offline
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Let's edit the wiki with who got the first legitimate Fungus Tunic.

We can also leave up the aforementioned exploiting persons and note they got the server first illegitimate fungus tunic.

My pals, who legit got the tunic first, right now
  #8  
Old 11-13-2020, 02:08 PM
Jimjam Jimjam is offline
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Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
Let's edit the wiki with who got the first legitimate Fungus Tunic.

We can also leave up the aforementioned exploiting persons and note they got the server first illegitimate fungus tunic.

My pals, who legit got the tunic first, right now
Turn it from a brag to a name and shame?
  #9  
Old 11-12-2020, 05:16 PM
Vill Vill is offline
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Quote:
Originally Posted by MappaEQ [You must be logged in to view images. Log in or Register.]
Why is Seal Team allowed to exploit pathing bugs to get server first Fungi Tunic with little more than a "hey don't do it again" slap on the wrist from staff?

The GMs and the community know they intentionally cheated. The server first was not rescinded. The fungi tunic was not rescinded.

Seal Team was told given their usual "Warning" and an NPC named "Stay Off Rock" was put on the exploit rock as a warning not to do it again. Seems fair.
This never happened. Also, so many flavors in the world, yet you always choose salt.
  #10  
Old 11-11-2020, 01:50 PM
Baler Baler is offline
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probably the same reason raiders were exploiting pathing in kael to keep giants busy while their guild killed raid mobs there.

It comes down to nilbog or rogean pulling the trigger on pending fixes for these exploits.

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If you know of a pathing exploit consider dropping a /loc and explanation into the Petition section of the forums.
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