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  #1  
Old 08-01-2020, 08:54 PM
Zipity Zipity is offline
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Default Pathing here is super unclassic.

15 of the last 20 Bug reports are pathing issues, this Seems to have been an issue for almost a year. Pathing in EQ or P99 has never been perfect but it seems to have gotten significantly worse in the last year or so. Pretty much every single zone in the game, if there is any sort of tunnel, walls, turns, bridges, water, hills, rocks, mobs get stuck or bounce back and forth. If you pull more than one only a couple will come if any and the others will break loose after the others die or when you sit down or stay still long enough. Basically if it isn’t a wide open outdoor zone the pathing has made many many zones difficult or unenjoyable, even unplayable in the way that is certainly intended. I feel that fixing the pathing would be the single most significant change that could help the entire player base and staff alike. Pulling mobs would be smoother resulting in less petitions on raiding and grouping Encounters as a whole. Who has played in the last 6 months and not had an issue with pathing Atleast once in each and every session, whether it be mob getting stuck, going through walls, falling through floors, warping, etc? For me a year ago - these issues were rare occurrences and not frequently to daily occurrences in almost every zone... what has happened?
  #2  
Old 08-01-2020, 09:08 PM
Snortles Chortles Snortles Chortles is offline
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asdfasf
  #3  
Old 08-01-2020, 09:27 PM
Zipity Zipity is offline
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Please everyone share your experiences of Recent bad pathing, even if they are repetitive and/or redundant experience let’s get them all here, the squeaky wheel gets the grease and pathing needs to be fixed!!!
  #4  
Old 08-01-2020, 09:30 PM
Castle2.0 Castle2.0 is offline
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*whispers into the cold, dark night*
mistmoore fountain
  #5  
Old 08-02-2020, 07:29 AM
greenspectre greenspectre is offline
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Quote:
Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
*whispers into the cold, dark night*
mistmoore fountain
This. Stand outside fountain room in side courtyard, sic pet. Watch pet run into PIANO room and pull a train.
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  #6  
Old 08-02-2020, 05:08 PM
RecondoJoe RecondoJoe is offline
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Quote:
Originally Posted by greenspectre [You must be logged in to view images. Log in or Register.]
This. Stand outside fountain room in side courtyard, sic pet. Watch pet run into PIANO room and pull a train.
People acted like I made this up when I mentioned it in another thread.

Also, I think guards running through walls in Freeport is not classic? It's a free game though, so it's wahtever.
  #7  
Old 08-03-2020, 08:02 AM
sedrie.bellamie sedrie.bellamie is offline
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the aviaks in south karana cant walk up and down ramps since patch 50
  #8  
Old 08-03-2020, 04:47 PM
turbosilk turbosilk is offline
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Bad pathing is what I remember from classic.
  #9  
Old 08-03-2020, 05:26 PM
Keebz Keebz is offline
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Quote:
Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
Bad pathing is what I remember from classic.
I think overall the pathing might be better here than in classic. On Sol Ro, MM was a ghost town, because the pathing was so egregious. CT was pretty bad as well, though more manageable.
  #10  
Old 08-03-2020, 05:39 PM
Zekayy Zekayy is offline
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Quote:
Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
Bad pathing is what I remember from classic.
Lol not nearly this bad
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