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![]() I write this based on the idea that Green/Teal is an attempt to capture the experience of EQ at release. So far im having a fun time playing my bard but its obvious that one thing that's not at all how it was during the original launch is how people have spread over the classes.
More specifically there are almost no melee classes being played. This is obviously for good reasons, we know now that melee is more a hindrance then a gain over casters, especially at initial game. At this stage casters have more damage and much more utility then melee. I just checked green now, Sunday night, low numbers with 800 and change on and there are 18 Rangers. Even wizards have 33 online. Again, reason why is simple, an enchanter's charmed mob do way more damage then a ranger and he has utility, a necro pet do more damage then a ranger and the necro himself can do damage as well, same for a mage pet, more damage then a ranger and so on. I assume we will eventually see some of these chanters, mages, necros and druids twink other classes but is this how we want the servers to look next time around as well? Or is it worth thinking of doing some changes (that in themselves won't be "classic") to get a more "classic feel" next time around? | ||
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