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![]() I'll try to be brief and give a good example: Droga, Locket camp and Circlet of Shadow camp.
Situation: A guild keeps the camp locked down. People in zone can not get in queue even though they could even solo the camp. Instead, the guild group calls in reinforcements and works shifts on the camp. Suggested resolution: Make it server-policy that (game changing) item camps have to establish a queue system. If someone is in zone that wants in line, the group/person camping the item can not pass the camp on to anyone else first, guild or not guild. Reason: People without a guild, or guilds not big (or crazy) enough to keep a camp locked will not get a chance on the camp until whoever has it locked grows tired of it. At the same time, people in that guild do not have to invest any single minute in the zone without actually being in the camp. I find that highly unfair, disrupting the game atmosphere and worthy of implementing a different policy. Such camp behaviour did not occur on classic (not to this extent for sure) because people did not know all drops so well in advance. So, to our admins/GMs, please take a moment to think about it. Best Regards, Slozem | ||
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