#1
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Classic feature /guildwar is not functional
The /guildwar command should allow a guild leader to declare war against another guild. The guild leader of the other guild can choose to accept or decline the /guildwar, similar to a /duel.
Command syntax: /guildwar <opposing guild leader's name> <duration in days> Challenges another guild to a guild war, that lasts for the number of days specified. The same command must be issued in response by the opposing guild leader to accept the guildwar. /guildpeace <opposing guild leader's name> This command will either decline the guildwar request, or cancel the active guildwar. (source: Prima Kunark Strategy Guide page 38) Potential research needed:
If anyone knows the answer to these questions, or is willing to contribute, please do so! This is a fun feature of the game that has been missing for way too long now!
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Live:
Nubben, Level 80 Rogue, formerly of <Silens Dauthus> now of <Dark Bane> (Mithaniel Marr) P99: Nubben, Level 16 Rogue | ||
#2
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Pretty sure the coding is screwed up somewhere and they cant fix it. Thats why its not active.
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#3
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pretty sure they could fix it, since they seem to be able to specify any kind of pvp ruleset that they desire on red
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#4
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Rogean had a 2010 thread about it: http://cdn.project1999.com/forums/sh...t=16314&page=3
He has some great ideas: Quote:
Quote:
A poll shows overwhelming support of /guildwar Quote:
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Creator of the Iksar Travel Guide:
(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks) Leading the charge to bring back the classic feature /guildwar | |||||
#5
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Thanks for digging that up Toolshed, I wasn't aware that there had already been so much discussion on this topic.
I have to say though, I'm pretty surprised that Rogean was considering such a custom, non-classic implementation of the whole /guildwar mechanic. I understand that what he was looking to do was prevent any potential abuse of the guildwar while still promoting PVP, but I don't think that is truly necessary. In my opinion, if a guild is abusing the /guildwar mechanics, don't do a /guildwar with them. Simple enough. Also worth noting, that entire discussion took place before the Red server was up and running, so from that point of view they may have been discussing things as if this /guildwar implementation was going to be the primary outlet for PVP. With the existence of Red, I don't think this is the case anymore.
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Live:
Nubben, Level 80 Rogue, formerly of <Silens Dauthus> now of <Dark Bane> (Mithaniel Marr) P99: Nubben, Level 16 Rogue | ||
#6
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Would love to TRY classic pvp before we tore it down for custom stuff.
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#7
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Quote:
Although I would like a little bit more of a hands-off approach to this content being re-enabled, I think something like a leaderboard could really add some flare to a classic feature
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Creator of the Iksar Travel Guide:
(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks) Leading the charge to bring back the classic feature /guildwar | |||
#8
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Interesting read. (Prima Guide)
shows this on corpses Quote:
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Cukazi 59 Iksar Monk <Taken>
p99 blue | |||
#9
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Bumping for visibility
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Live:
Nubben, Level 80 Rogue, formerly of <Silens Dauthus> now of <Dark Bane> (Mithaniel Marr) P99: Nubben, Level 16 Rogue | ||
#10
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Huge news, a developer has responded in this thread: http://www.project1999.com/forums/sh...&postcount=143
Quote:
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Creator of the Iksar Travel Guide:
(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks) Leading the charge to bring back the classic feature /guildwar | |||
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