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Old 09-09-2019, 09:56 AM
sixteenmiles sixteenmiles is offline
Orc


Join Date: Mar 2016
Posts: 35
Default Pick my class for me please.

Sorry, this is a long as shit post. I've been reading some about the green server and weighing up if I'll switch over to play on it when it comes. But if I do, I need help with the part of the game which is hardest for me, and that's picking a damn class to play. I've done some thinking and made some notes but the thing is, I haven't played a bunch of the different classes in classic, so I don't know how they play. So maybe there's something that you (who has played those classes) could say to convince me one way or the other.

I'm never going to raid, so how good or bad a class is in a raid setting is not relevant to me at all. I'm also kind of turned off by the gear requirements of most melee classes.

Things that I value:

Utility: Variety of play style is important to me. Being able to fill multiple rolls and do different things. Having versatility to work in a group and also solo.

Agility: Being able to move about and go to as many places as possible. SoW, Teleports, Feign Death, Invisibility, all those cool things that get you around the world quickly.

I've broken it down like this:

Quote:
THE PROBABLY NOT'S

Rogue - As someone who only knows one person on the server and plays mostly solo, the idea of taking this as a main seems gruelling. I like to play solo and this just doesn't facilitate that in any way as far as I'm aware.

Wizard - Aside from ports, they are pretty much just straight DD right? (I mean, I don't know, correct me if I'm wrong about that). I guess I never saw the wizard as a versatile class other than just nuking things into orbit.

Cleric - At the risk of offending everybody who plays Cleric... They are just pure healers right? Doesn't that get boring?

Paladin - I ain't no goody two-shoes.
Quote:
THE STRETCH MAYBE'S

Bard - I tried playing a Bard up to about level 10 and it was incredibly fun levelling so fast, but then once I hit level 10 I hit an absolute brick wall. I tried swarm kiting wisps in NK and failed and died so many times I lost a whole level and then 50% of that level before I gave up. I didn't get a single kill in that time. I just couldn't find the sweet spot to swarm kite. I either wasn't close enough for my DoT to hit, or if I did get close enough for my DoT to hit, they stunned me and then I died. Also, I'm just not sure that I found the idea of swarm kiting fun. Just running in circles. I don't know. I like the IDEA of Bard, I would bump this up if I wasn't a failure at figuring out how to not die while playing it.

Mage - I think I would really enjoy playing a Mage for their ability to solo, but I think I would also get a bit tired of the single-track focused style of gameplay. Send Pet -> Cast DD spell -> Loot -> Repeat. Do they offer anything more than that?

Warrior - Being a tank doesn't bother me, and I bet Warriors will find groups easily, and that is tempting. But it just doesn't hit the check boxes of agility and versatility in any way.

Ranger - Gets SoW right? And Snare? And Tracking! That's nice. Seems to have a fair amount of utility, but has a bad reputation? If the hybrid EXP penalty is going to be active, this is bumped down to PROBABLY NOT.

Shadowknight - Tanking, pets, DoTs, pulling. How do these guys do solo? I imagine there is some versatility in how they play and that seems fun. If the hybrid EXP penalty is going to be active, this is bumped down to PROBABLY NOT.
Quote:
THE OLD FAITHFUL

Monk - I played Iksar Monk from the Ruins of Kunark expansion in 2000 all the way up to Underfoot in 2009. Kind of a long time. I'd play it again but I feel like I should do something different. The allure is there but I don't know how much of that is actually wanting to play a monk and how much is just because it's familiar to me.
Quote:
THE MAYBE MAYBE'S

Shaman - Are there a lot of buffs to cast? Do people ask for buffs a lot? Is this something that gets annoying as a Shaman? Is your job role just to buff people all the time until you are out of mana and then med and buff people some more? How does Shaman fare solo?

Necromancer - I like DoTs, I like pets, I like being able to play solo. Has additional utility spells in things like Feign Death and versatility in playstyle to some extent (Root/Fear Rotting, Pet Tanking, Charming)
Quote:
PROBABLY ONE OF THESE UNLESS SOMEONE CONVINCES ME OTHERWISE

Druid -Variety of play style (root rotting / charming / quad kiting / healing in groups), gets lots of movement (SoW, Teleports, Invis), lots of utility. Earns sweet bucks ferrying people across the world.

Enchanter
- My only hesitation on this is that I feel like every other dude and his best friend are all going to be playing Enchanter.
So that's my thoughts. Where am I wrong? What should I pick? Help.
 


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