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Old 08-04-2019, 07:43 PM
pallius pallius is offline
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Default Divine Aura aggro

TLDR: At this era, casting a Divine Aura like spell should not cause a loss of aggro.


I won't say I have a perfect memory, but I want to point out a nuance of divine aura type spells that isn't classic here. Maybe I'm wrong, and I know we require official patch notes, but maybe some nerd can corroborate or track down the appropriate evidence of my claim.

Divine aura had no aggro affect, positive or negative, until this weapon was deemed OP by Sony/Verant: http://everquest.allakhazam.com/db/item.html?item=12657

Paladin 40/35 that procs divine aura. It made paladins god tanks briefly because they could lock aggro and then when this procced, they would still hold aggro but be invulnerable.

I'm not crazy. I remember being on raids with Paladins tanking vindi/statue/aow and shouting a DA proc so healers could duck and reset the chain. It was practically a full time disc that made Paladins OP tanks for a while.
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  #2  
Old 08-04-2019, 09:40 PM
Sunderfury Sunderfury is offline
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Moving to server chat as no direct evidence has been posted.
  #3  
Old 08-04-2019, 11:42 PM
Ligma Ligma is offline
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Actually DA was a complete mem blur when it faded (edit: not really a mem blur but it kept you at 1 agro). That hammer was useful for ramp tanking. You are misremembering
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Old 08-04-2019, 11:57 PM
YendorLootmonkey YendorLootmonkey is offline
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Wasn't this changed on P99 because Eye of Veeshan was being tanked by a chain of clerics using DA and then sitting?
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  #5  
Old 08-05-2019, 12:27 AM
7thGate 7thGate is offline
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I have heard that story while doing research on how DA mechanics work here, so it wouldn't surprise me. I feel like this would be a hundred times more abusive with plentiful rechargeable DA earrings in the mix now if it worked that way.
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  #6  
Old 08-05-2019, 01:35 AM
pallius pallius is offline
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Yeah recharging in general I find to be pretty terrible, so I don't participate in it.
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  #7  
Old 08-05-2019, 01:42 AM
pallius pallius is offline
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Quote:
Originally Posted by Ligma [You must be logged in to view images. Log in or Register.]
Actually DA was a complete mem blur when it faded (edit: not really a mem blur but it kept you at 1 agro). That hammer was useful for ramp tanking. You are misremembering
Yes that is probably it.

Looks like the aggro change predated the DA hammer by 6 months. My mistake.
http://www.tski.co.jp/baldio/patch/20010627.html
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