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#1
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![]() Blind, even in melee range, is fear 100% of the time with the most recent patch. Working as intended? I hope not, cause shamans will be able to fear kite like champs.
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#2
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![]() I blinded a mob and he attacked me as long as I was in melee range.
How exactly should this work?
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#3
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![]() Like that. Mobs should only run if no one in the aggro list is within melee range.
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#4
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![]() Quote:
Enc mezzes mob_01. Mob_01 hates enc. Pally blinds target. Enc is NOT in melee range. Pally breaks mez. Mob is feared. It seems like its acting as blind when the person highest on aggro list is not in melee range. | |||
Last edited by Droxx; 02-20-2011 at 05:17 PM..
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#5
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![]() we had that happen in fear exactly as droxx mentionned last night. It was hard to reproduce but happened 3 maybe 4 times
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#6
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![]() Yea this might happen if the highest on hate backs out.
I'll see about getting a fix in.
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#8
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![]() also getting summoned by blind mob.
oh and what happened every single time was mob acted as if it was feared, then would eventually summon me, beat on me, I'd run off, repeat. | ||
Last edited by Fazlazen; 02-25-2011 at 11:41 PM..
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#10
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![]() Blind mobs should always run around aimlessly when not in melee range of any players on the hate list. Are you absolutely sure you were close enough to the mob for it to hit you with a melee attack.
If you get out or range when the server tic or their melee round lands (not sure which) mob will begin to run. If they happen to run in your direction then they will re-engage but if they run in the opposite direction then you will have what appears to be a straight up fear. | ||
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