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![]() Been crunching old forum posts and trying to figure out where to do this. I have my gobbo ring and 1720 mana in quadding gear (192 wis).
BB Dorfs are great but way too much competition and always camped. Kedge entrance was great at 3% per kill but the lull resist rate is abysmal and not worth it (is it affected by cha? I'm at 50...), never could fully break the camp and most of the time was spent zoning or getting 50% exp because it was too dangerous to break charm. Not to mention the named piercer taking 2+ mobs to whittle down and being seemingly resistant to magic/roots/lulls. Lots of potential to go wrong and hard to break from what I've seen. I'd love to see this done by a level appropriate druid on Youtube, I probably just suck. Walruses in EW are mostly green. DL Yeti's... never could find the proper pulling spot if there is one, lots of roamers/no real safe place to med from my exploration, hills make weird Z-axis range issues where they get uncomfortably close, pulling ensnared yeti's 500 miles across tundra hills is slow. Plaguebones seem to be only 5 spawns and some of them pop as reds. Charming dire wolfs in IC right now which can get annoying with the adds I have to camp out fairly commonly. Long pulls back to the berg shore line where there is safe medding. Probably bang it out here while checking dwarves every so often unless anyone has better Ideas. | ||
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