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![]() I'm making a push to try to get my Enchanter to 60 after stalling out around 56. I plan to do as much of this in Howling Stones so a few deaths are inevitable. I plan to camp a Druid out at SF ramp to carry some essentials for corpse recoveries. Am I missing anything from the list below?
Peridots Tiny Jade Inlaid Coffins Jade Inlaid Coffins WC Cap I know some people suggest keeping cheap charisma gear handy but is it really worth it especially if it is lore? I was thinking a rod for clicky and a crude stein would be nice but then I'd have the lore issue once I got to my body. Obviously destroying a crude stein isn't a huge deal but the rod isn't too cheap. I'd have to drag my body to a safe place gate out then come back in clickyless. Looking for your thoughts on this. Also, what do most enchanters use for lull/pacify/calm and what are the advantages of each? I was told calm was the best so that is what I use. I also never see anyone use wake of tranquility. I would think AoE lull/pacify would be very helpful in some of the 4 mob rooms so you don't run into a situation where you get a crit resist on the first cast and end up with multiple harm touchers charging you. I figured with Wake even if you had 1 or 2 Crits which would be unlikely it would still be better than 4. I'm sure there is a reason I haven't seen it used though. Finally, lvl 16 AoE mez hits 4 targets including yourself which I've experienced and it is listed on the Wiki. Fascinate doesn't list the number of targets it can hit on the wiki and I could have sworn when someone was using it last night I saw it mez more than 4 mobs. Is this an added benefit in addition to longer duration? Thanks in advance for the help on these newbie questions. Barlu | ||
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