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#1
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![]() After watching the trailer for the release of DNF. It made me think of the hilarious situation where DNF comes out before Kunark.
I'm not ragging on the devs but with DNF's hilariously bad release reputation it would be quite a milestone if it came out before Kunark! | ||
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#3
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![]() very true sir!
If you haven't seen the trailer yet, they make many references to how long the game has been in development- especially at the end. | ||
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#4
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![]() It hasn't really been in development that long, there were problems with licenses and other stuff that doesn't relate to development. I read an article about it not too long ago, in MaximumPC I think.
__________________
I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia) Uthgard v2.0 Getting Started DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes) DAOC: Uthgard Revamp (old thread with some useful info) "Sometimes a Majority means, that most fools are on the same side" | ||
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#5
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![]() Well I think the release is supposed to be in May? That's not all that far off. Of course I took a long break so I am back to not being in a huge rush for Kunark lol.
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~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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#6
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#7
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![]() May 3rd
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#8
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![]() Quote:
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#9
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![]() Actually from the wiki page, it is the original content; check this->
Despite the discontinuation of internal game development at 3D Realms, development of the game did not cease entirely. Nine ex-employees including key personnel like Allen Blum, continued game development throughout 2009 from their homes. These employees would later become Triptych Games, an independent studio[66] that is currently housed in the same building as Gearbox and is collaborating with them on the project.[67] After ceasing internal game development, 3D Realms approached noted game developers Gearbox Software[68] and asked them if they were interested in helping Triptych Games polish the nearly finished PC version and port it to the consoles.[69][70] Gearbox CEO Randy Pitchford, who had worked on an expansion to Duke Nukem 3D and very briefly on Forever before he left to found Gearbox, felt that "Duke can't die" and decided that he was going to help "in Duke’s time of need".[71] He started providing funding for the game and contacted 2K Games' president to persuade his company that Gearbox and Triptych can complete the development of the game and get it released on all platforms in time. Piranha Games was contracted to build the multiplayer of the game and help with the console ports. | ||
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#10
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![]() I heard it was probably going to be the game of the year in 2001. Really excited.
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