AG interprets this rule below as though Sirken wants racing, even on earthquakes and repops. Are we not understanding the rule right?
Is it legal to park a character underneath Kael / ToV mobs, log in after an earthquake or repop, and grab an FTE without racing?
I do not believe all guilds are interpreting this rule the same way as my guild does. If it is legal, we will totally be okay with that. If Guilds A and B are racing, and Guilds C and D are parking characters underneath mobs, it's never going to work out well for Guilds A and B.
As always, unless confirmed, AG and CSG will continue to follow what we think is the "spirit" of rule is. We will continue to race from the starting line, regardless of earthquake/repop/etc.
Quote:
Originally Posted by Sirken
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All Temple of Veeshan raid targets as well as King Tormax / Statue, are now foot race FTEs from the zone lines. If your guild gets FTE on a target, then your guild will be given a 60minute grace period to engage and kill the mob, allowing them a fair and legitimate chance at that target. A guild may not FTE any other raid target (anywhere else in the world) until their FTE’d target is either Dead, or the 60 minutes is up. If your guild/raid does not kill the FTE'd target within the allotted hour, when that hour expires, the target is considered open (not engaged) and can be FTE'd by anyone, and then that guild/raid will have an hour to make an attempt at killing the mob.
Spirit of Wolf is the only movement speed buff that is allowed during the FTE race.
No teleportation spells or effects (CotH, shadowstep, rezz boxes, translocates, gates, etc) are allowed during the FTE race.
In the case of an Earthquake respawn, you can start racing at the rumble and the staff will consider this ok. It's an Earthquake, we all know that means repop.
(and obviously all other server rules are still to be followed, ie: you are still responsible for your adds/trains)
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~Phiren