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#1
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![]() I often see debates on this forum regarding whether a certain thing on p99 is "classic" or not. Classic in this sense usually means that a certain item\mob\mechanic existed on the original Verant EQ servers.
Sometimes though there are "classic in spirit" changes which, while not classic in a strict literal sense, create an overall experience that is closer to "classic" for the majority of players. The recent changes to AE bard songs is an example; there were a handful of bards during classic who COULD swarm the way it was being done here, but it was rare and limited by hardware and connection limitations for most players, therefor adding a 25 mob limit creates an overall experience that is closer to classic for the majority of players. It's really only "unclassic" for the small handful of bards who could do it on live in 1999. Along these lines, what would a perfect "classic in spirit" server look like? I know it's long been the plan of the devs to release a "proper timeline" server at some point once all pre-Luclin Velious content is implemented, but should it be a strict classic server or should considerations be made to make it more classic in spirit? My personal list of changes would be: - Make group experience considerably better than solo exp under the best circumstances. It's really sad sitting around in dreadlands soloing at level 40 while four other people are nearby doing the same thing, and you all know you aren't grouping because the xp gain will take a hit. This, to me, just shouldn't happen in "classic" EQ. Soloing should still be possible of course, but I think xp gain for soloing should be greatly mitigated so as to make grouping always the better option. -Make Cazic Thule a viable dungeon for grouping again. I remember there being groups around the clock in CT on Povar back in 1999. I think the mobs should be retuned (fewer healers) and maybe the ZEM increased to make grouping here an attractive option for people again. Perhaps lower the level requirement of the druid group port to feerrott. -Absolutely do away with all forms of multiquesting. I know it was quite common on live, but it's just so abused by people here that it really detracts from the game. You should have to work for your quested items, damnit. -Do away with item recharging. Again, possible on live, but abused here to an extent that hurts the game. These four changes, I feel, would create an overall experience that is closer to "classic" for the greatest number of players. I don't think "did it exist in any way shape or form on live?" should be the only consideration when determining if something is classic; how prevalent that thing was should also be weighed heavily. | ||
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#2
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![]() I miss ct so much my favorite leveling zone in classic there weren't enough camps for the people that wanted to exp there!
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#3
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![]() I think Epics should not be MQable. You shouldn't be able to buy an Epic.
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#4
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![]() I think part of the problem is p1999 has been locked in classic/kunark/velious content for YEARS and also most of the players know vastly more than they did back in the day. This creates a situation where the economy is much different and also how we play is much different too. Thus, not only are things happening differently, but hence what we want changed also is different. The end result is if this server keeps altering itself to appease the players it might start to look very different from classic. However, there's nothing inherently wrong with that, if it's still a playable MMO.
For me personally I think classic Everquest exhausted itself. What I really wanted was something similar to Everquest but entirely new content, new skill/spells and so on. Project1999 won't do that. I moved on to Wurm ONline and it actually, compared to many modern MMO's, was a lot like classic Everquest--except it's player-driven. This was back in 2012. I immediately fell in love. Wurm Online is what I imagined MMO's might someday become. It, unlike Everquest 2, met all my fantasies I had back then. I will--if situations allows--go back to playing soon because, well, I logged out in an abandoned mine and my stuff is probably trapped there. Of course, Wurm Online isn't a perfect MMO, but nothing ever is. Everything can always improve. You just have to realize one man's garbage is another's treasure. The perfect MMO is going to be different for different people. There's no universal answer. That said, I sometimes come back to these forums. I remember Everquest fondly. I first played in 1999, for about 3 months and it left a permanent mark on me. Played live off/on for 10 years. I played at p1999 for a couple years, mostly grouping with noobs. It's what I wanted. It's also the most enjoyable time in the game, I think. I think when you start approaching higher levels, it becomes more of a destination, instead of a journey or adventure. When I made an alt, being I made many, I rarely transferred items/money/etc. It was about the journey. I didn't care about high levels. EDIT: And yes I'm looking forward to Pantheon: Rise of the Fallen. It's a dream and it won't die, unless we do! Lets face it, we've all been touched. There's no going back to a time before. https://pantheonmmo.com/
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
Last edited by stormlord; 10-03-2016 at 03:59 PM..
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#5
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![]() I absolutely 100% agree with doing away with MQs and Recharging. Programming oversights that were left in but 'not supported by GM assistance' just scream to me that they wanted to do away with it but the fix was so embedded into the game that it was too tough to do. If the devs saw this problem before implementation, I'm guessing it would have been done away with.
I know they want the blue server to be a 'frozen in time museum' of how EQ was back in the day, so I doubt this will be removed. For Green Server I would love to see this. Could simply make it so any charged item could not be sold to a vendor. I also think the raid scene is not classic in spirit, entire zones can be trained around and bosses pulled out solo to kill. Killing 10+ dragons in a night shouldn't be something realistically achievable. Make TL boxes disappear after 15 seconds, remove DA idols or other clickies, and make it so bosses can't be pulled out of their lair (either make them invulnerable outside a certain radius or permaroot). Even pulling mobs from different islands in Plane of Sky should be nerfed. A simple question of 'is this what the devs intended?' should be a good enough litmus test if something should be nerfed. In some cases the zones need to be re-done to accomodate this, when roamers have a chance in VP to instantly repop after you kill them, it doesn't lend well to crawling through the dungeon well. While not a 'classic in spirit' for this next one, the economy inflation is horrid. Devs missed the boat with Velious. SS / Thurg / ToV armor quests are so highly sought after, the gems for these should be 100% vendor purchased, not dropped by any mobs anywhere. Prices should be high similar to BP gems for bp / legs / helm. Would even argue these prices should vary based on average amount of plat on the server (ignoring the plat lord exceptions sitting on millions of plat). I also think the same could be said for Blue Diamonds / Black Sapphires / Jacinth for jewelry. Another 'not classic in spirit' but would like to see more quest progression items similar to the Shackle of Steel monk bracer quest. These quests are not impossible but is something you want to stay on top of early and can help reward you with a very decent item (I still use my shackle at level 60 and obtained at level 40ish). Even epic quests could be made longer to help progress up through the lower levels where you don't just start it one day at level 45. Multiple quests for multiple slots on multiple classes can add a lot of enjoyment and not just have players focus on a min-to-max grind. Edit: I also think certain raid zones / mobs should be able to hit you through DA / Harmshield line of spells to avoid exploiting... just like a Death Touch mob can harm you through this.
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Wedar - Level 60 Grandmaster (Retired)
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Last edited by Rygar; 10-04-2016 at 01:46 PM..
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#6
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![]() Classic in spirit? No thanks. When I was 10 years old playing, I was using a black and white monitor because my other one broke, running around aimlessly with 9 fps because i couldn't tab out to the wiki and figure out where shit was.. thus taking hours to make it anywhere..
Although, despite that, some of my most fond memories involve my father and I sitting in his poorly lit office, both playing EQ, with the sound of a rain storm playing from one of our speakers. But it would have been way more sick with 100 FPS, 144Hz monitors, and a freaking wiki lol.
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> ![]() | ||
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#7
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![]() If it was redone "in spirit" ( I know it won't ), then I believe the hybrid experience penalty should be removed the second time through. This was put it in by mistake and nearly all players didn't know about it back upon the game's release, or how much it was affecting group exp. Here I have personally heard players not wanting hybrids due to their known exp penalty.
It was never intended, so should be left out the next go around.
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Galvas Blightwind - Shadowknight
Merek Falmont - Paladin Meridius Auram - Wizard | ||
Last edited by Jaleth; 10-04-2016 at 05:00 PM..
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#8
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![]() just make recycle server and solve everyones problems at once.
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#9
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![]() Utgarde is starting soon (DAOC), enjoy a fresh classic server. I'm not advertizing the switch but people scream for resets all the time.
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#10
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![]() Make every item in the game no drop and lore, including food and water.
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