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#1
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![]() To me, it seems Project 1999 is much more difficult to succeed than during the same expansion period during Live. Perhaps since the players have past knowledge and are prone to twink their characters, combat has been modified to be much more difficult. While I remember white conned mobs and even the occasional yellow being defeated solo, here I have had blue cons wipe the floor with me.
One time I was taking on a blue conned mob that poisoned me. I defeated the mob and was about dead myself. As I attempted to bandage my wounds, I fell unconscious. When I snapped awake, the poison counter was reapplied as if it was new. Thus the initial damage killed me outright, even though the process of bandaging apparently never applied any healing on either side of near death. Another time I had a mob nearly dead. Apparently a mob considered a "warrior" must have a subtle berserk mode without the critical hits. Being killed by a maximum hit, a maximum bash, and two more maximum hits in a row while I went from victory to defeat had me grumble "WTF?" in real life. This was a blue conned mob to me around level ten. My Iksar monk at level ten has now died three times in a row. I have been given enough advice that I should leave Field of Bone - especially since the wandering mobs seem to be a simple train signal: green, green, red. While dying is part of the game, to loose eight percent, eight percent, and now nine percent seems more than I remember. Perhaps the memory is hazy, but an eight percent loss happened in my late 40s to 50s while early teen losses were nearly negligible. I do not want this to seem to be a bitch rant. I am attempting to play the game as it is given without resorting to getting twink gear to survive. Again, my memory might be glistening with rose colored glasses. But Project 1999 appears harder than Live during the same time period. Anyone agree or disagree? | ||
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#2
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![]() You definitely could not solo whites and yellows as melee on live. As melee you need to make sure you are soloing blue cons on the low end of the blue spectrum ie mobs that are just barely blue and in 1 more level will be green.
If you have some Wu's weapons and a set of Cured Silk you should be able to successfully solo as a monk but you just have to be very selective of your targets. If you don't have that yet I would focus all your efforts on getting that first. | ||
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#3
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![]() I solo'd my iksar warrior on live up to level 50 during Kunark - when I started here I attempted the same path
long story short, kobold shamans in solb can go fuck themselves and are entirely way too difficult (or they were 2-3 years ago, I do think some changes happened since regarding mob level and what spells they use [You must be logged in to view images. Log in or Register.])
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hello i'm cucumbers
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#4
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![]() Difficulty wise P99 seems about the same to me as I remember live
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#5
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![]() ive noticed many max hits when a mob is low health too
sucks in close fights
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#6
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![]() Some things are easier, some are more difficult, but overall I would say p99 is significantly easier. For example, Chanter pets are much more powerful here than they were on live, but damn near everything in Sebilis casts ice comet ^^
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<Millenial Snowfkake Utopia>
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#7
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![]() A group of level 30s on p99 will have better gear than a group of level 59s on live.. It's much easier here.
My level 24 warrior has better gear than 95% of level 60 warriors had in Velious era.
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Dannyl/Figher (retired)
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#8
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![]() muuuuchhh easier here... i remember when i created dark elf i couldnt see shit at nights in Nektulos forest, in p99 the nightsight isnt classic, even a human can walk around in nek without much issues.
#MakeITclassic! [You must be logged in to view images. Log in or Register.] | ||
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#9
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![]() Overall, it's much easier here.
Reasons P99 is easier: 1. Mudflation. Good gear (not elite, but good) is far easier/cheaper to get here. 2. People know the game much better now, so people can do more. I.e. very few people charm soloed on live during velious. Broodmother used to be a multi-group event, due to worse gear and not knowing about charm soloing. Now days, enchanters solo that camp. Reasons P99 is harder: 1. Mobs have far better AI. Cancel magic used to be rarely cast by mobs, but on here, every mob casts it. 2. Resists seem different. I am level 60 and level 25 mobs sometimes land spells on me. That never happened on live. 3. Druid track is still nerfed [You must be logged in to view images. Log in or Register.] | ||
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#10
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