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  #1  
Old 01-05-2016, 07:25 AM
cuulbreez cuulbreez is offline
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Default dot damage (rooted vs moving)

Hi all. I just found this server, and I'm having a blast. One question though. It seems that when I cast my dots, the mob takes about 2/3 damage unless it is rooted. This makes snare kiting very inefficient. I played a druid on live , and never remember this. Is this something specific to p99?

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  #2  
Old 01-05-2016, 07:32 AM
Coridan Coridan is offline
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They needed snare/dot on live pretty early. Like September or October of 1999 iirc and this server is just a couple months short of Luclin patch in 2001 now.
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Old 01-05-2016, 08:11 AM
korzek korzek is offline
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Question is now, when was it un-nerfed?
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Old 01-05-2016, 08:53 AM
Daywolf Daywolf is offline
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Quote:
Originally Posted by korzek [You must be logged in to view images. Log in or Register.]
Question is now, when was it un-nerfed?
prolly when they made it free to pay, it was too confusing for the new crop of players [You must be logged in to view images. Log in or Register.]
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Old 01-05-2016, 09:47 AM
Troxx Troxx is offline
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No, dot damage was 100% on moving targets a long time before it went free to play. I suspect it was around the time of luclin (either right before or just after) but definitely by planes of power.

It would be nice if dots did full damage on p99, but I suspect it might have been a change after luclin went live.
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Old 01-05-2016, 11:06 AM
Ele Ele is offline
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http://www.tski.co.jp/baldio/patch/19990913.html

September 13, 1999
Quote:
DoT Changes:

If the monster is in melee with you, there is no change to how a DoT spell works.
If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.
People were hating on low level druids killing hill giants with the swarm line being hard to resist. Druids could just dot and med-kite until the giant was dead, which was OP back in the day.
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Old 01-05-2016, 11:19 AM
Troxx Troxx is offline
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My only gripe (as a shaman dotting) is that all our dot lines (minus epic) have a DD component that can break root.
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  #8  
Old 01-05-2016, 11:36 AM
Chokan Chokan is offline
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Anyone find when it was un-nerfed?
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Old 01-05-2016, 11:53 AM
Ele Ele is offline
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Originally Posted by Chokan [You must be logged in to view images. Log in or Register.]
Anyone find when it was un-nerfed?
Tried searching for the same and similar terms used in the nerf patch message and Baldio didn't return an un-nerfing patch message.
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Old 01-05-2016, 11:54 AM
Daywolf Daywolf is offline
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DoT Changes:
- If the monster is in melee with you, there is no change to how a DoT
spell works.
- If the monster is running away from you (fear, wounded, etc.), there
is no change to how a DoT spell works.

- If the monster is moving when the damage from the DoT is applied
(happens every few seconds), it will take 66% of the damage that it
would have taken.
- DoT spells have all had their duration slightly increased. If the
monster moves for 18 seconds during a fight, it will take as much
damage from the DoT as it would before the patch. If the monster moves
for less then 18 seconds during a fight, your DoT will do more damage
then it would have done before the patch. If the monster moves more
then 18 seconds during the fight, it will take less damage then it
would have before the patch.
September 13, 1999


Maybe you're thinking of fear kiting? I went through all the patch notes up until 2006 (DoT search), and further changes from this were not there.



edit: oh you posted that as I was going through all the patch notes haha
Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Tried searching for the same and similar terms used in the nerf patch message and Baldio didn't return an un-nerfing patch message.
Yeah I was doing the same thing on allakhazam, using my browser search page to page. Also checked druids grove discussion archives, nothin... *shrugs*


Disclaimer: I played a Cleric and Ranger on live to cap, not one of the more focused DoT classes. But I did on occasion DoT with my ranger (root/rot + bow). I don't recall it changing through 2005 which is around the time I left and came to the new emu thingy.
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Last edited by Daywolf; 01-05-2016 at 12:06 PM.. Reason: HHHOOOWWWLLL!!!
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