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#1
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![]() Disclaimer: I love P99 and I love most of what the devs are doing and this thead is by no means ment to troll but rather start a healthy discussion.
Granted I already know the answer to my question but what I am seeking is clarification. The question for me is why does project1999 consider up through velious classic everquest. Personally I would like to see the game go atleast 1 more expansion in. The reason for posting this topic is because during the livestream the guys mentioned the possibility of creating new content in the spirit of classic EQ. Personally, this idea feels like it is more than any other idea breaking the servers classic rules. I see people ask for things like completing quest lines that "should" have been completed during the era they appeared in, I.E all the Iksar epics, and the answer always is that was not classic. That does not mean those things where not suppose to be classic though. The other issue with this for me is why would you choose to create your own content over progressing the game onto the next expansion. This is the part I really would like to hear more about personally. I understand if Luclin killed the game for the devs and is not what they are wanting but for me at least, Luclin is still one of the main expansions I spent the majority of everquest in and even though I hated the new graphics I still enjoyed the expansion and what it brought. P99 is about reliving my past mmo nostalgia all the while playing the great game that EQ was. What I really would like to see come out of this discussion is some good insight into why Luclin goes against what P99 is trying to do. What are the issues with bringing it out, even on say a new server? The devs in the livestream said no cats on the moon, and that statement I feel undercuts all the cool stuff Luclin brought with it. AAs where and are one of the best idea's in all MMOs in my opinion and would hate to see those and many more of the features from Luclin never come to the amazing P99 community. Once again I want to say I do appreciate and love all that the P99 staff have done so far and will be playing P99 for years to come, regardless if I do not get to experience further expansions through them. | ||
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#2
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![]() There are several reasons SoL is a departure from Classic Everquest:
1. Setting - the game changes from adventures in slaying dragons and orcs to battling aliens in outer space. 2. Community - introduction of the nexus/bazaar was the beginning of unraveling of the Classic Everquest community. The world expansion also furthers dilution of the player population. 3. Mechanics - the alternate advancement system was a radical departure from original EQ game design. While it has it's merits, it would ultimate trivialize a vast amount of content on a locked server like this one. SoL was not classic Everquest. It was a departure from it. Some people do not consider Velious or Kunark classic for their roles (albeit to a much lesser extent) in some of the above (expanded world, changed mechanics, etc.), but most just view the tweaks in those expansions as a fleshing out of the original design. | ||
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#3
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#4
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The aliens on the moon comment is still kind of childish i think. I mean you end up fighting the shissar which are big in iksar lore, so its not they completely made up "new" monsters(aliens) and put them on the moon. I feel like if Luclin was just sold as a different content and people where never told it was the moon, more people would like it. Just seems like a very arbitrary reason to dislike something. | |||
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#5
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![]() Cats on Moon.
Awful character models. Terrible UI enhancements. | ||
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#6
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The graphic models are terrible, I for one continued to use the old classic models till I was forced not to a few expansions later. This to me is one thing the P99 team could do if they wanted to keep with the classic theme, not allow the new character models and it would still be in the spirit of classic EQ. The terrible UI enhancements is subjective like most opinions but you can at the present time use custom UI's anyway. And I think most people aside from like the old spell gems use the new ui that came out with luclin anyways as default. | |||
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#7
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#8
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Not to mention, if the devs are able to make custom content what's stopping them from taking out certain items of SoL like the bazaar or char models or whatever? | |||
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#10
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AAs - Balanced out Druids, Rangers, Wizards, Mages, Necro's and Knights in raids New Spells - Further balance (druids as main heals, what??) Tradeskills are useful - TS in Classic-Velious are almost useful. If not for JC and Alchemy, they would be Bazaar - Dealing with greedy resellers is the worst Raid Mechanics - Too many people focus on Vex Thal's dumbness. The raid mechanics of the mobs in Ssra, The Deep, Akhevans Ruins, Umbral Plains, LIS... We're fantastic. Cursed Cycle, Emperor, Thoughtfiend... Shei Vinitras is probably the best fight in Luclin. Death adds to prevent zerging, death touches to prevent stalling/adding urgency, fixed spawn sets of adds with mixes of slowables intended to be offtanked and mezzables, intended to be CC'd, room based mana drain that stressed the importance of placement Luclin confirmed 2nd best expansion behind PoP.
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