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#1
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![]() The class system has been suspended effective immediately. This will be evaluated in the future and re-implemented if necessary. The play nice policy still applies.
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#2
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![]() please address the 2 mob bag limit going into velious. if we choose to kill 2 kunark mobs are we then time locked from killing velious targets as per the rules? is velious open ffa w/o bag limit?
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Pint
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#3
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![]() Quote:
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#4
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![]() Unless the only parts that stay relevant are respecting FTE and the PNP considering the bag limit used to exclude VP dragons which is now irrelevant.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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Last edited by arsenalpow; 08-01-2015 at 11:09 PM..
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#5
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![]() Plus, Raid.php says it's suspended "as of the release of Velious"
So if a mob spawns before Velious launches, does the raid system still apply? Assuming you mean it's dead effective the minute of your post (and the removal of the tracking tools on Raid.php) and everything is complete FFA - but we all want to make sure so we can all adjust accordingly. Also, need to make sure that any and all agreements previously in Class R are null and void, and any and all agreements in Class C are null and void. The specifics of Cothing, Foot Races, etc etc etc. Server staff (if they have validated certain agreements as part of the raid rules under the class structure) should clarify which agreements are considered permanent raid rules, and which are null and void with the dissolution of the Class System.
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Anichek Dudeki
Officer, Guild Relations Bregan D'Aerth | ||
Last edited by Anichek; 08-01-2015 at 11:14 PM..
Reason: MOAR
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#6
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![]() Raid Policy
Play Nice Policy Intentional training will be severely disciplined. Guilds are encouraged to work out disputes among themselves before involving the staff. All raid mobs provide an "FTE Shout" that show what guild has engaged. Kill stealing will be severely disciplined. Guilds may not have any more than two representatives present at a raid spawn location. To encourage competitive racing, guilds may not camp players out in the vicinity of raid targets. Invulnerability spells used on engagement may only be for mechanic strategies, and may not be used to stall engagement. + http://www.project1999.com/forums/sh...d.php?t=189856 All ya gotta worry about now
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#7
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![]() Hoku that's what we're going on the assumption with - but looking to make sure there's no other wrinkles.
And to clarify that it's the M.O. effective of Rogean's post in here, and not "as of the release of Velious" or whatever it says on .PHP
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Anichek Dudeki
Officer, Guild Relations Bregan D'Aerth | ||
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#8
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#9
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What seems reasonable/easiest is: If you have more than 2 in zone and the mob spawns, you're out. If you roll the dice and go farm up some faction and trash, knowing full well that the window is open/opening and a spawn may occur - that's the risk you run. Without that remaining established, there'll be a lot of conveniently timed gear/faction farming going on as windows start to open up.....
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Anichek Dudeki
Officer, Guild Relations Bregan D'Aerth | |||
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#10
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![]() windows are gonna b much harder to know however, something to consider in terms of examining intent / ease of access to move a force to freshly popped mob
i dont think it should make u "out" but maybe a "cool down" to engage and well if no other trackers then thats not ur fault, no conceding needed
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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