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#1
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Haven't played for a bit, but I have noticed that NPC's are casting Dispel very often and its negating a random buff instead of top slot. This doesn't seem to be in line with classic mechanics.
There was a reason that we had temp buffs in our top slots for dragon raids and certain boss fights. You never wanted your tank to lose their HP buff in the middle of a fight so it was mandatory that tanks had AoN, Jboots, and/or Grim Aura earring. Even in Velious a majority of the fights required temp buffs in top slots minus a few fights that had a random dispel component (was a few rare dragons I think). Hopefully this bug gets fixed.
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Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | ||
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#2
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agreed. you always had to arrange your junkers at the top
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#3
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not a bug
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#4
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The issue with dispell mechanics isn't with dispell itself, but whether or not clickie buffs specifically should have a fewer counters, so they are guaranteed dispelled in the first check.
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#5
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I think that counters were based off the level of the spell. Makes sense right? The higher the level spell the more counters. Or at the very least, base it off the level of the caster. Clickies however should be considered to be a level 1 caster or spell always. So they should get the minimum number of counters and get removed regardless of the dispel roll. If that gets implemented, I'd say our Dispell system is pretty perfect.
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#6
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The notion that the level of a spell's caster factors into its dispel difficulty is highly dubious, mostly because there's no evidence this information was persisted on the target. Nor was the level of the spell itself likely involved because many spells don't even have one.
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#7
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And there are plenty of things that are based on this "absurdity" of a tick in EQ. A quick google search will give you a list.
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Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | |||
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#8
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If this were the case, out-of-sequence events would be a regular occurrence: heals landing and saving a target after it dies, ports taking former group members after they disband, nukes killing targets seconds after they receive a complete heal, CoH summoning players after they zone, etc. These things aren't happening here nor on Live. | |||
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#9
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Well 'mask you this
I haven't tested cancel magic but the chance to dispel right now when it isn't a guaranteed removal takes the strength of dispel into account? Like it should take tons of cancel magics but maybe just 2-3 nullifies to get rid of a strength 9? Right? That might be the only tweak off the top of my head that might be needed if its not already there. Clickies and procs are a tough one.. good point.. never considered it. You're right just about everything is strength (1) like coldain rings, fiery might bp click, jboots, grim aura ear... but wizard epic should be strength 9... shaman epic dot strength 9... etc | ||
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#10
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