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#1
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![]() These spells are currently not draining enough HP. In classic they would drain more.
P99 Lich - Drains 22HP/Tick P99 Demi-Lich - Drains 32HP/Tick Classic Lich - Drains 32HP/Tick Classic Demi-Lich - Drains 48HP/Tick Evidence: EQCaster's Realm 2001 Quote:
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#2
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![]() Lucy Spell Data History - Lich
2006-10-02 22:39 Changed Slot 7 from "Decrease Hitpoints by 22 per tick" to "Decrease Hitpoints by 32 per tick" 2003-04-23 11:08 Added Slot 7: Decrease Hitpoints by 32 per tick 2003-04-23 11:08 Removed Slot 3: Decrease Hitpoints by 32 per tick Lucy Spell Data History - Demi Lich It wasn't until 2006 when Demi Lich got changed to have 32 HP Degeneration. This is even after it was changed to a level 56 spell: 2006-09-27 12:11 Changed Slot 7 from "Decrease Hitpoints by 48 per tick" to "Decrease Hitpoints by 32 per tick" 2003-04-23 11:08 Added Slot 7: Decrease Hitpoints by 48 per tick 2003-04-23 11:08 Removed Slot 3: Decrease Hitpoints by 48 per tick Both of these show the classic HP drain components in 2003 getting swapped spell slots. Then in 2006 the drain value was reduced to the values we currently have on P99.
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#3
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![]() Here are the Nov. 29, 2000 SPdat entries
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#4
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![]() p99's spell file uses the classic values for both spells.
The discrepancy you're seeing ingame is due to PvP damage reduction being applied. Quote:
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#5
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![]() From the very first link:
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On P99, my Iksar under the same Lich + Regrowth configuration loses no health, standing or sitting. This guy talks about barely losing health. (15+6-32=-11) or (15+12-32=-5). I am unsure this PvP reduction on Lich spells is classic, atleast on a normal server. The above tends to disagree with the "historical" values quoted above.
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#6
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![]() His phrase 'the regen' strongly suggests he is referring to the Iksar bonus, not Regrowth.
We should ask that Rallos Zek guy who plays Thrilla about this. | ||
#7
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![]() True, it does read like that... Will read around more.
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#8
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![]() Quote:
I'm also curious why they changed it from the original values to the PvP adjusted values in 2006. I looked at the patch notes around then and didn't see any mention of the removal of PvP adjustments on DoTs or liches, which would warrant changing the spell data to keep consistent HP drain values.
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#9
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![]() applying pvp damage reduction on lich? what? why?
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#10
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![]() Yeah, I don't understand this.
If you nuke yourself does it count as PvP damage too then? | ||
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