![]() |
#1
|
|||
|
![]() can anyone verify if armor class matters in project 1999 yet?
| ||
|
#2
|
|||
|
![]() yes, i was messing with it last night. it wasn't as big of a difference as I would have thought but it was noticeable for sure.
__________________
Current Games:
Naw | ||
|
#3
|
||||
|
![]() Quote:
| |||
|
#4
|
|||
|
![]() Ok good to know that that. My armor class is hanging around 1k right now.
| ||
|
#5
|
|||
|
![]() doesn't the "soft cap" on AC raise to about 1200 or 1500 (been along time) during the velious era, or at least velious mobs though?
I seam to remember tanks pretty much getting to the cap then swapping out gear for hps because the value of AC over the soft cap was much less. | ||
|
#6
|
|||
|
![]() Is this classic, or just a limitation of our [server stuff programmer text here]
| ||
|
#7
|
|||
|
![]() input from an actual dev would be appreciated.
| ||
|
#8
|
|||
|
![]() There are AC hardcaps in place up until Luclin. In Kunark era, the hardcap is 1k and in Velious it moves up to 1250 for the hardcap. Once you've reached that threshold, then it is better to stack resists/hps.
Scavenge! | ||
|
#9
|
|||
|
![]() I've been flirting with 1k AC on my paladin but i've never been beyond 950ac buffed. What's a good way to break 1k ac as a paladin other than wearing statless Deepwater?
I'm thinking a Djarns ring for the AGI. Any thoughts? http://wiki.project1999.com/Magelo_Blue:Haela | ||
|
#10
|
||||
|
![]() Quote:
| |||
|
![]() |
|
|