Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-07-2014, 08:41 AM
Toodles Toodles is offline
Kobold


Join Date: Aug 2012
Posts: 170
Default Dispell mobs suddenly a bit strong?

Before I am in with a bug report, what's going on with debuff/dispelling by mobs now since patch?

It's like every thing is dispelling FREQUENTLY and landing frequently. We tried doing some undead caster mobs post 50, and it was a purple pixel fest with the constant dispell attempts.

I even had a level 30sh mob hit one of my 60s with a Tash, and then immediately proceeded to cast a single dispell that wiped out four buffs immediately(two stat buffs, a sow and a talisman). Both times I tried to interrupt and I was also pushing the mob.

Yikes!
  #2  
Old 12-07-2014, 08:45 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,837
Default

Sebilis frog shammies are certainly seem to doing more dispelling than they were before the patch.

Fix?: Get 2 clickies, and reclick as soon as you can. For me that's a Shrunken Goblin Skull Earring and a rogue mask in the top 2 slots but there's a bunch of others to pick from.

If it was as bad/frequent as the dispellers in Fear or Sky I think it'd be time to riot big time [You must be logged in to view images. Log in or Register.]
  #3  
Old 12-07-2014, 09:37 AM
Calibretto Calibretto is offline
Aviak


Join Date: Jun 2011
Posts: 86
Default

Desert Madman ripped 2 buffs off me at 58. You know. The ones in oasis. Working as intended.
  #4  
Old 12-07-2014, 09:44 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,837
Default

Quote:
Originally Posted by Calibretto [You must be logged in to view images. Log in or Register.]
Desert Madman ripped 2 buffs off me at 58. You know. The ones in oasis. Working as intended.
Did you put a bug report in the bug forum?
  #5  
Old 12-07-2014, 10:25 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Thats classic.

Dispells should not be resistable regardless of level.

The one thing I am unsure of is the counter mechanic. I like the implementation, but I think that clickies should be a guaranteed 1 roll. Using clickies was a pretty standard/reliable method of protecting against debuffs. Having a chance for your clicky goblin earring or telescope to roll an 8, leading to a buff in slot 3 or 4 getting ripped, I don't believe is classic.

Those top slot clickies should be ripped first every time a dispell is cast... which works 7/8 times. But that 1/8, losing Haste or C2 in slot 4 is annoying.
  #6  
Old 12-07-2014, 10:41 AM
Speedi Speedi is offline
Fire Giant

Speedi's Avatar

Join Date: Mar 2010
Posts: 643
Default

Dal's right, it's classic. You prob never noticed it before because dispels being broke/resisted. Also, they shouldn't dispel random buff slots like they are currently doing. Depending on the level of the spell cast buffs should be dispelled from the top slot down.
Last edited by Speedi; 12-07-2014 at 10:49 AM..
  #7  
Old 12-07-2014, 11:08 AM
Man0warr Man0warr is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,734
Default

Casters are casting their dispel spells way too often though - it's like if they detect buffs on you they won't stop until you have zero.

I remember frogs in seb etc casting dispel maybe once per fight.
__________________
Green
Tofusin - Monk <Force of Will>
Manowarr - Druid

Blue
Tofusin - 60 Monk <BDA>
Shiroe - 60 Enchanter
Manowarr - 60 Druid
  #8  
Old 12-07-2014, 11:23 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

They aren't dispelling random slots persay.

Imagine this:

1. Grim Aura (4)
2. J-Boots (1)
3. Heroic Bond (8)
4. Clarity II (8)

The number in () is the number of counters each buff has.

If Cancel magic is cast, it will roll a dice between 1-4. Lets say it rolls a 2.

It will remove 2 counters from EVERY BUFF, top down, UNTIL it removes a buff completely.

In the above case:

1. Grim Aura (2)
2. EMPTY
3. Heroic Bond (8)
4. Clarity II (8)

Here is removes 2 counters from Grim Aura (4) ending at (2), then it moves to the 2nd buff slot, removes 2 counters from JBoots (1) which completely removes it. At this point, the dispell ceases working.

A different scenario, imagine instead that Cancel Magic rolls a 4.

1. EMPTY
2. JBoots (1)
3. Heroic Bond (8)
4. Clarity II (8)

Here it removes 4 counters from Grim Aura (4) which completely removes it. At this point, the dispell ceases working.

Another scenario with Annul Magic. It has 2 dispell slots, and will roll 1-9.

Roll #1 = 2
Roll #2 = 1

After Roll #1 takes its effect:

1. Grim Aura (2)
2. EMPTY
3. Heroic Bond (8)
4. Clarity II (8)

After Roll #2 takes its effect:

1. Grim Aura (1)
2. EMPTY
3. Heroic Bond (7)
4. Clarity II (7)

Etc. The numbers on buff counters I believe are random rolls. There should be some weight to level of spell I believe. Clickies conversely, should almost always be a 1 counter.

Cancel Magic I believe rolls between 1-4.
Nullify Magic has 2 rolls between 1-4.
Annul Magic has 2 rolls between 1-9. (A 9 is a guaranteed removal of first buff it comes across)
Recant Magic has 4 rolls between 1-9.

This change is fantastic because previously, people ONLY used Cancel Magic due to its unresistable status. But now, Recant Magic is boss-status, can remove 4 buffs.
  #9  
Old 12-07-2014, 12:03 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
Planar Protector

Sadre Spinegnawer's Avatar

Join Date: Dec 2012
Posts: 1,742
Default

classic.

my own experience, seb mobs were not dispelling nearly as much as I remember them. So if now they are, good. utility classes are useful for a reason, and this was always part of it. shit gets dispelled.

edit: but I agree with Swish. If, at any time, for any reason, in any zone or any encounter, mobs ever dispell like they do in Sky, there should be riots. In fact, we should all gather in EC and assassinate Lord British. Or something.
__________________
go go go
Last edited by Sadre Spinegnawer; 12-07-2014 at 12:12 PM..
  #10  
Old 12-07-2014, 04:15 PM
Toodles Toodles is offline
Kobold


Join Date: Aug 2012
Posts: 170
Default

Quote:
Originally Posted by Speedi [You must be logged in to view images. Log in or Register.]
Dal's right, it's classic. You prob never noticed it before because dispels being broke/resisted. Also, they shouldn't dispel random buff slots like they are currently doing. Depending on the level of the spell cast buffs should be dispelled from the top slot down.
Yes, I noticed that as well, some dispells hit the buffs as far down as slot 5.

Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
Casters are casting their dispel spells way too often though - it's like if they detect buffs on you they won't stop until you have zero.

I remember frogs in seb etc casting dispel maybe once per fight.

Agreed, I remember some mobs being particularly 'painful' and avoided because they dispelled a lot. Though this is like every mob that's a caster. It looks silly with them casting dispell more than nukes, heals, or gates.

@Daldaen,

That's a great explanation however in my example of being tashed and dispelled by a level 30, as a level 60, my buffs were 50+. So unless I was really unlucky with their counters....
Besides he wiped out FOUR buffs; according to your notes, it should have stopped after the first buff disappeared.
Last edited by Toodles; 12-07-2014 at 04:21 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:14 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.