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#1
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Hey all,
I was wondering if there is a list somewhere of the pvp changes that are going to be implemented and if there was a eta on when ? Mostly because I am going to be making a char on red and wanted to know if a necro would be viable after I heard some dot changes are coming? Also thinking about making a ranger or cleric. Thanks | ||
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#2
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Necro is great from 1-49. You'll not have fun pvp'ing after that, because melees will flatout destroy you before you cast 2 dots.
Cleric is awesome, you'll get groups very easily, and they're awesome in PvP. Rangers are good too, although untwinked early on will be rough, if you have a buddy to duo with you'll be alright. | ||
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#3
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Disregarded entire post when you said "rangers are good too".
Ranger without windstriker = garbage. | ||
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#4
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So then will necros be any better once the patch comes?
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#5
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Maybe a bit.
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#6
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Rangers still destroy casters. Would take that "garbage" over a necro.
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#7
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If a necro loses to a ranger they are playing the game incorrectly and in a bad/terrible manner.
I've watched Thrilla absolutely tear people new assholes with Rushx. Problem is necros are worthless in PVE because everything dies in 10 seconds so nobody mains them, and so very few are geared. A necro on par gear wise with some of the top wiz/ench would be a force (like Rushx). | ||
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#8
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LOL stop trolling.
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#9
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Right now necros are fairly unplayable in pvp. It takes a perfect play to be able to beat an equally geared melee, which is easily countered by someone that uses pumice and cure pots as they will make you oom fairly quickly if they counter ur dots (pyrocuror and vexing morodinia can be countered in 1 pumice click; that is over 895 mana and 10 sec cast worth of dot gone in single 3 second click of a 15pp item).
From memory splurt/pyrocuror needed 3-4 pumice clicks or more to get rid of, which makes more sense than it does right now. What about necro pets you say? There is no reference of damage being increased in any of the patch notes up until the 2004 reference for pet damage, so why they have nerfed the damage to 59 on a max summon EOT based on a random forum post confuses the hell out of me. Post spell fix, necros are more viable, however pure melee still wreck you with an insanely high hit rate if they get close (non classic), so you will need to kite and position yourself in out of easily reached places.
__________________
Drakar 60 Iksar Necromancer
Skar 60 Iksar Shadowknight | ||
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#10
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lol maybe cleric or sk might be better idea then
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