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For the uninitiated, what variance is, and why some people want it.
Many players believe this will promote more raid competition. The idea is that Nihilum will not be able to assemble massive zergs to knock down one raid target after another, since most players have things called lives. That means that some other, smaller guild might have a chance to get a raid target before Nihilum can mobilize. I don’t think this will actually help the server for a number of reasons.
The variance argument isn’t really a call for more competition, but an attack on Nihilum. Sure, a few more pixels might go to other guilds under variance. But the other guilds wouldn’t have had to do anything to earn those pixels. They wouldn’t have to fight Nihilum, or anyone else, for the gear. The only thing it would accomplish is creating a blue-style server where raid pvp almost never happens and casual players can’t fully enjoy the game at all. Even keeping the server exactly how it is, and trying to convince people to go start a (probably pointless) fight with Nihilum over raid targets, would be preferable to another blue server. Furthermore, simultaneous repops (if they reset mob respawn time like in classic) accomplishes the exact same thing as variance. It just does it without kicking anyone with a life out of the raid scene. If all mobs respawn at the same time, Nihilum has to spread out and thus can be contested for mobs. It’s still not the best solution; most guilds will still try to sneak around and quickly get the mobs Nihilum misses, rather than having PvP battles and actually trying to contest Nihilum. But at least it would be better than having to poopsock, batphone, AND sneak around Nihilum. If you’re trying to bring more pvp and competition to the server, variance is not the way. If you're trying to bring a larger population to the server, variance sure as hell is not the way. I don’t think variance would be good for anyone. | ||
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