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Old 07-23-2014, 01:29 PM
Stasis01 Stasis01 is offline
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Join Date: Oct 2012
Posts: 4,402
Default GM's don't worry I singled out the two posts you need - pls trial fix red end game

Quote:
Originally Posted by Chuck_still_a_virgin [You must be logged in to view images. Log in or Register.]
Listen folks, Rogean/Nilbog/Sirken are just simply not intune with how a PVP server works. Rogean and Nilbog have absolutely no PVP experience. Sirken has at least PVP'd before and GM'd on a PVP server, but he's still not one of us. He doesn't "get it" and he never will. Worst of all, even if he did, he doesn't have any pull with Rogean or Nilbog to change anything.

It's too difficult for them to see that without variance, this server will always have one guild that monopolizes the most critical raid mobs and items. Whoever owns the key to get the items, recruits all the players.

The key to getting the items, is killing the mobs. Without variance, you have all the raid mobs spawn on the same day, and you kill them in the same order you killed them last week. Your players log in for a few hours and collect their items.



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With variance, you can have guerrilla style guild warfare to kill raid mobs and acquire items. You can now own a key (killing the mobs), and you can recruit more players. More players in your guild means less in the monopoly guild. Less in the monopoly guild means more opportunity for guerrilla style guild warfare. More factions of players fighting in smaller sized groups.

The problem: Server Leadership has no imagination, they don't "get" this. They don't ask why 90% of the server is in one guild, or why one guild has had a monopoly on all raid mobs for 2.5 years, or why the guild has churned through hundreds of players. There will only ever be one monopoly guild on this server without variance.

It's like the movie "The Patriot" with Mel Gibson. If you force the American troops to line up against the British army, they are going to lose. But, a guerrilla style warfare, where you can fight when the British aren't at their strongest (every raid day when every mob is lined up and every monopolized guild member is online to collect items), then you win some battles. You win some battles, you change the tide of the war. People on the other side lose faith, they jump ship, they try their own thing. They aren't forced to join the British and line up to fight.
Quote:
Originally Posted by Chuck_still_a_virgin [You must be logged in to view images. Log in or Register.]
Lol, I was one of the first level 50 random PKers on Rallos Zek in 1999, back in the days of Aakor/Ennart/Castin. Oh, I was also the highest level neutral on SZ in the top neutral guild before I quit. And, damn I forgot to mention, I'm one of the best RTS players to ever live, having been top ranked in every game I've played.




It isn't about "Epic Guilds" getting content, it's about "Epic Guilds" being able to monopolize all of the content in one swing of the axe. Fighting that type of guild is futile. It's like fighting the British army in my OP example. They can have all of their members log on for their raid day, and bulldoze through any challengers + the content. Adding variance doesn't make any guild less "Epic", it pushes spawn windows across the week and throughout the day. If the guild is truly "Epic", they will have no problem mobilizing their members to fight for mobs.

The reality is, an "Epic Guild", will quickly start prioritizing raid mobs, instead of killing them all. It simply won't make sense to batphone all members to fight for a lesser raid mob like Faydader at 2am on a Tuesday. They wouldn't want to risk burning their member base out. So they would settle for highly desired raid mobs, and that would open other content to other guilds that can and will mobilize for them. More guilds challenging will allow players to leave guilds and join others one to compete.
 


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