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#1
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![]() Noticed today when playing that if i use Dyn dizzing draught or whril till you Hurl that if the mob is moving it carrys on moving then when the stun finnishes it warps back is annoying as goes oor of spells ect.
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#2
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![]() Also, Dyn's should be draining mana from the mobs and debuffing them since PoSky is live.
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source: http://www.tski.co.jp/baldio/patch/20000217b.html Not sure if it's doing any of that now. | |||
Last edited by guineapig; 08-24-2010 at 11:58 AM..
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#3
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![]() Is that the benefit of using Dyn's? I used it once but saw that it had a long recast and didn't seem to be as useful as Whirl. Yes, the effect lasted longer but Whirl refreshed in time to recast when it wore off. I am asking in case I am missing something with Dyn's which would merit a second look.
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
#4
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![]() Quote:
When I'm in stun mode I tend to have 2-3 stun spells loaded and I shift between each one. Combine that with the Stun rod from Solro and you can keep casters perma-stunlocked all by yourself while your tank or pet hacks away at it. Typically, I would do the following: Tash, Dyn's, Whirl, Color Skew, Whirl, (You can even add a 4th one depending on how resistant the mobs are to your lower level stuns.) rinse/repeat. EDIT: Also in the planes, Dyn's tends to get resisted much less than Whirl. | |||
Last edited by guineapig; 08-24-2010 at 03:19 PM..
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