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#1
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![]() considering that this game has already lasted a decade, i wanted to begin some thinking for the future.
what sorts of AI improvements could be made? im not very well-versed in the world of AI development, but i was thinking maybe there could be some improvements. would be interested to hear some peoples ideas... ok gona go smoke now
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#2
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![]() when AI is low health they should run to zoneline, if they make it they should disappear to simulate plugging.
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Current Games:
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#3
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![]() After 15 years the mobs have become sentient. You may already see this occurring in Sebilis.
Casters begin to use terrain to their advantage, disappearing underneath the world before casting ice comet on your cleric. Other mobs may use their ghost form to pass from Crypt to Disco, informing their scarab brethren of your meaningless existence and bringing the whole family for a game of fuck-your-day-up. It is only a matter of time before they learn how to cross zone lines. Resistance is futile. | ||
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