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  #1  
Old 04-15-2014, 03:44 PM
planarity planarity is offline
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Default is broken

in every camp in every dungeon.

Mobs, especially pets, are pathing straight through walls and warping around zones causing huge trains. There are numerous examples of this in the bug threads. I wish I could be more specific, but the problem is so pervasive and so arbitrary: all of a sudden my pet is gone and brings a train from halfway across the zone.

Is this being worked on? Could you at least revert the pathing to what we had before it was broken, until it can be fixed?
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  #2  
Old 04-15-2014, 03:52 PM
Erati Erati is offline
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at least chardok is working now !!!

$$$$$$$$$$$$$$$$$$$$


but in all seriousness it seems Seb, HS, Lguk type zones are unplayable for group activity as most groups involve some form of pet usage which is now a ticking time bomb for a train to be created.
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  #3  
Old 04-15-2014, 04:51 PM
Haynar Haynar is offline
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There are issues with pathing?

When did it start?

Can you give me zones?

Is it certain mobs like pet or casters?

Are you sure its not someone training you?

Haynar the Horrible
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  #4  
Old 04-15-2014, 04:54 PM
JayN JayN is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
There are issues with pathing?

When did it start?

Can you give me zones?

Is it certain mobs like pet or casters?

Are you sure its not someone training you?

Haynar the Horrible
Pets simply disappear while chasing fleeing chasing mobs; pretty sure this has to do with all the z axis changes lately. Then death train ensues and everyone dies.

Also in sebilis mobs are pathing to bridges and then jumping off making insane huge trains from the basement up to the top of zone in
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  #5  
Old 04-15-2014, 05:01 PM
Haynar Haynar is offline
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There are some bugs with pathing.

Fixes are up on Beta. Hopefully it will be patched soon.

Haynar the Horrible
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  #6  
Old 04-15-2014, 05:03 PM
quido quido is offline
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I noticed in all zones that the tendancy for mobs to path right through walls has increased approximately 100-fold. I'll hop on beta and test out the fixes and see if I can still get them to bug out.
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  #7  
Old 04-15-2014, 05:41 PM
Freakish Freakish is offline
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Befallen, third floor at the door next to the elf skeleton. Mobs run through walls (not the fake ones).
Sebilis, disco camp. If you go to the room where the frenzied pox scarab is and try to pull it out of its room and round the corner to where Grulpinort spawns he warps to shrooms.
Sebilis, disco camp. Pulling froglok pickler and associates and they will come straight through the wall at you.
Chardok, Royals area. The hall parallel to king room. If you get aggro on the king room (Eye of Zomm, send a pet in, whatever) they will randomly run through the wall to get you. Some do, some don't.
Veeshan's Peak. Dragons will walk -through- the bridge occasionally.
Highpass Hold. Goblins just run through walls to get you.


This is happening everywhere that i've gone to lately.
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