#1
|
|||
|
Meditate skill and mana regeneration rate bug?
I have a level 40 cleric, with a meditation skill of 205.
every tick I receive 17 mana, then drops 1, and then jumps 17 mana on the next tick, giving me an effective regen rate of 16 mana per tick. if I was at 0 mana the growth would look like this second 0: 0 mana second 6: 17 mana second 8: 16 mana second 12: 33 mana second 14: 32 mana ect.... after reading the meditate skill definition: For every 12 points your Meditate skill has, you will regenerate +1 mana (per tick) when sitting. 204/12=17 +1 should equal 18 mana per tick. is this skill working correctly? | ||
#2
|
|||
|
The jumping is a client-server interaction. The client calculates your initial mana due to meditation (17), then the server sends a correction (16) because the client is using titanium-era mana mechanics and the server runs mechanics closer (ideally identical) to Classic. As far as how much mana you are regenerating, I can't say whether that is accurate or not.
__________________
| ||
#3
|
|||
|
As Falkun said. Yes it is working as intended.
| ||
#4
|
|||
|
so the definition on the wiki is incorrect then.
For every 12 points your Meditate skill has, you will regenerate +1 mana (per tick) when sitting. int(205/12)=17 17 +1 = 18 I see 16 instead of the predicted 18. I am okay definition they give is wrong, I just want to confirm it and change it if necessary. | ||
#5
|
||||
|
Quote:
| |||
#6
|
|||
|
the plus one is what the wiki claims. I will post on bug forum if i can find
"For every 12 points your Meditate skill has, you will regenerate +1 mana (per tick) when sitting." | ||
|
|