![]() |
#1
|
|||
|
![]() I've heard that the respawn timers are not reset with one of these simulated patches, but rather they get delayed - presumably by however long the mob remains alive (suspended).
I was also under the impression that the repops would only include the raid mobs that are covered in the raid policy, but that does not appear to be true. I was at frog king in LGuk when the repop happened, and the PH for the freshly killed king appeared within a couple minutes. No raid mobs in this zone... I was planning on being in Tranix's throne room for his next respawn, but it seems to have been reset. e.g. won't spawn again til 8 hours after the Nagafen crew came through. I'm guessing perhaps it's a server wide respawn, with possibly some way to preserve the running timers on the raid mobs? Everything else just gets a new timer... Any other observations? Working as intended? | ||
|
#2
|
||||
|
![]() Quote:
__________________
![]() | |||
|
#3
|
|||
|
![]() Patch notes state that all non-raid mobs will repop 2minutes after the earthquake/repop announcement.
__________________
Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
|
#4
|
|||
|
![]() Does the server have to come down for this?
| ||
|
#5
|
|||
|
![]() Ambrotos/Rogean: Will see we randomisation of the times that these simulated patch day respawns occur? (So they don't always favour the peak play times of certain continents for example).
Thus far the last two full server respawns have occurred within 45 minutes of eachother: approx 8:17 AM (GMT+10) - 15 Jan 2014 approx 7:33 AM (GMT+10) - 20 Jan 2014 It'd be nice to see some simulated respawns happen in times that are favourable to euro/asia/australia... [You must be logged in to view images. Log in or Register.] | ||
|
#6
|
|||
|
![]() | ||
|
#7
|
|||
|
![]() Does a simulated repop affect the respawn timers of mobs like Verina tomb? What about dartain the lost, drusella sathir, etc?
| ||
|
#8
|
|||
|
![]() I hope they happen a bit less frequently than every five days. Stinks seeing the merchants all reset to base items. Every once in a while I would find a neat item hiding on a list somewhere.
| ||
|
#9
|
||||
|
![]() Quote:
Please don't tell the GMs we want less repops on the server. Sincerely, Everyone Else on the Server
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
|
#10
|
|||
|
![]() Yeah there has to be a way to NOT reset all the merchants.
It's just no good. On live there used to be so much crap on merchants it was great. Here, seems like there is never anything. Look into that. It even seems like merchants aren't able to show as many items as they were on live. I know that their available slots get filled up or whatever...but something doesn't seem quite right here. | ||
|
![]() |
|
|