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  #1  
Old 01-19-2014, 08:40 PM
Droog007 Droog007 is offline
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Default How is the simulated patch respawn supposed to work?

I've heard that the respawn timers are not reset with one of these simulated patches, but rather they get delayed - presumably by however long the mob remains alive (suspended).

I was also under the impression that the repops would only include the raid mobs that are covered in the raid policy, but that does not appear to be true.

I was at frog king in LGuk when the repop happened, and the PH for the freshly killed king appeared within a couple minutes. No raid mobs in this zone... I was planning on being in Tranix's throne room for his next respawn, but it seems to have been reset. e.g. won't spawn again til 8 hours after the Nagafen crew came through.

I'm guessing perhaps it's a server wide respawn, with possibly some way to preserve the running timers on the raid mobs? Everything else just gets a new timer...

Any other observations? Working as intended?
  #2  
Old 01-19-2014, 08:55 PM
Ambrotos Ambrotos is offline
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Quote:
Rogean: Simulated Patch Day Respawns will now respawn all non-raid mobs approximately 2 minutes after broadcast.
Thats what it says in the patch notes.
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  #3  
Old 01-19-2014, 08:56 PM
baalzy baalzy is offline
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Patch notes state that all non-raid mobs will repop 2minutes after the earthquake/repop announcement.
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  #4  
Old 01-19-2014, 09:22 PM
fastboy21 fastboy21 is offline
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Does the server have to come down for this?
  #5  
Old 01-19-2014, 09:42 PM
Heebee Heebee is offline
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Ambrotos/Rogean: Will see we randomisation of the times that these simulated patch day respawns occur? (So they don't always favour the peak play times of certain continents for example).

Thus far the last two full server respawns have occurred within 45 minutes of eachother:

approx 8:17 AM (GMT+10) - 15 Jan 2014
approx 7:33 AM (GMT+10) - 20 Jan 2014

It'd be nice to see some simulated respawns happen in times that are favourable to euro/asia/australia... [You must be logged in to view images. Log in or Register.]
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  #6  
Old 01-19-2014, 09:43 PM
Swish Swish is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
Does the server have to come down for this?
It didn't tonight (just the earthquake)... so I'm guessing as a rule it doesn't [You must be logged in to view images. Log in or Register.]
  #7  
Old 01-19-2014, 10:44 PM
Tecmos Deception Tecmos Deception is offline
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Does a simulated repop affect the respawn timers of mobs like Verina tomb? What about dartain the lost, drusella sathir, etc?
  #8  
Old 01-19-2014, 11:14 PM
Coridan Coridan is offline
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I hope they happen a bit less frequently than every five days. Stinks seeing the merchants all reset to base items. Every once in a while I would find a neat item hiding on a list somewhere.
  #9  
Old 01-19-2014, 11:53 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by Coridan [You must be logged in to view images. Log in or Register.]
I hope they happen a bit less frequently than every five days. Stinks seeing the merchants all reset to base items. Every once in a while I would find a neat item hiding on a list somewhere.
Dear Coridan,

Please don't tell the GMs we want less repops on the server.

Sincerely,

Everyone Else on the Server
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  #10  
Old 01-20-2014, 12:20 AM
Gustoo Gustoo is offline
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Yeah there has to be a way to NOT reset all the merchants.

It's just no good. On live there used to be so much crap on merchants it was great. Here, seems like there is never anything.

Look into that. It even seems like merchants aren't able to show as many items as they were on live. I know that their available slots get filled up or whatever...but something doesn't seem quite right here.
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