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#1
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![]() Why not a very simple rule like no guild can kill any mob consecutivley? Or even no guild can kill any one mob more than once every 3 times it spawns. seems like that gives more people a chance at the mobs AND allows for that competitive race to the kill. Let 'em shit in socks, one in every 3 spawns anyway.
Screw this tiered guild BS. | ||
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#2
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![]() I was hoping someone would start a thread about this. There aren't enough yet.
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<Azure Guard>
Flyboy Firebane - 60 shaman Faladwen Fireball- 60 wizard Mithras Firehealer - 60 cleric Gurig Fireplague - 53 necro Umphrey McGee - 55 magician Loden Arrows - 46 ranger | ||
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#3
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![]() people are taking this oppurtunity to force the hardcore raiders to surrender and just give them as many uncontested targets as they can get. the non tmo/fe/ib guildsdont even seem to want to compete amongst themselves. free pixel dragons for everyone bc they deserve it!
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Pint
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#4
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![]() Quote:
The final solution certainly needs to be simple in execution and upkeep, but it needs to be complex enough to be acceptable to enough different decision makers.
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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#5
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#6
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#7
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![]() Quote:
Additionally, this illustrates my point. Some guilds are requesting flat rotations whereas others will not accept a rotation of any sort either tacit or implicit. The point is not the mechanics of any one plan or proposal; it is that opposite ends are attempting to reach a middle ground where no such middle ground is likely to exist. Thus, the OP's question is answered. It has to be difficult and complex because it involves the balancing of difficult and complex situations.
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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#8
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![]() Quote:
Something simple is less likely to be broken or abused. It is not a rotation, it is simply a rule against consecutive kills on the same mob, allowing for that coveted chase as well as allowing other guilds a chance at that chace when one guild has the manpower to completely lock anyone else out of contention. There can't be a 1 or even a 2 guild monopoly with this. | |||
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#9
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![]() Quote:
You asked "why not a very simple rule". The answer is because the organizations negotiating cannot agree on which, if any, of the "simple rules" to adopt. Thus, the negotiations instead have devolved into complex schemes and systems. Why? Because the simple plans are simply not within the zone of agreement. Quote:
The issue is not "only TMO is getting kills." That problem would indeed be solved by the above rule. The problem is that smaller guilds are unable to meaningfully compete and participate in the end game due to the extreme dominance of several hardcore guilds under the variance system. Spread the kills more evenly among the hardcore does nothing to address the problem of casual exclusion. (NOTE: For the diction hawks I use casual here to define something other than TMO and FE because it's easy. Deal with it) In short, no one simple solution has found enough broad-base support. When you eliminate the impossible (simple solutions), you're stuck with whatever is left over no matter how complex or unlikely.
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||||
Last edited by Frieza_Prexus; 01-01-2014 at 10:00 PM..
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#10
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![]() Because the big guilds would split into separate guilds because there wouldn't be enough loot distribution for the amount of members. The same hardcore players would dominate the raid scene still just with different guild tags. Before you say that shouldn't be allowed or it is breaking of rules. It wouldn't be. People join these guilds because they kill the mobs they want loot from, if there isn't enough mobs and loot to go around they will simply form their own guilds to compete in the system.
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