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#1
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![]() I only have one suggestion, but this is just how I've seen it handled when I played on live and in eq2.
If your guild has a spawn on lockdown, if when it spawns a competing guild is also there, you give them x number of minutes to make one attempt. If they fail, then you take the mob as usual. This was a general courtesy policy. It is not rocket science. It kept the peace. And, we usually ended up getting the kills anyway. And in my guilds, if a member interfered with the first shot we were giving our (lesser) competition, by training or other shit, that player often was at risk of being deguilded. This is not hard to do. Every guild leader knows full well if they have gotten the majority of kills of each mob. We never wanted to totally fuck over our competition. We gave them chances. Of course, when they failed and we got the kill, that does not mean we did not /ooc grats rot! the drops. This would be a simple courtesy policy. But it can only be implemented if guild/raid leaders are not immature twats.
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go go go
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#2
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![]() We are gonna need a player enforced rotation to keep the peace. There are too many raid guilds trying to vie for the top now to allow anything less to take place. Each guild will get 2-3 mobs THAT THEY NEED FOR MAINS (so no TMO sitting on for sky efreetis or something they do just so the loot can rot) a week on a rotating schedule. That's about the best we can do to cater to all guilds involved and still get our raid on.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#3
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![]() Talks are happening. Stay tuned!
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#4
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![]() don't worry, multiple guilds have been talking with each other and afaik agreeing to a way to get along and have fun. probably the best way to share ideas now is to talk within your guild, so you can flesh out an idea and then leadership can talk to one another.
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#5
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![]() speaking of twats, how are you sadre?
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#6
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![]() Raid calendar with 6 hour KILL limit then FFA with party xp earning the spoils.
Introduce a tiered raid system for raid encounters. Place guilds on a progression chart for the encounters (ie noobie guild not on calendar for vp when they have not been capable of killing fay). Change the spawn time from 7 days to 3 days and reduce the number of drops per kills. This will give players the "nostalgia" while not flooding the market with items. | ||
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#7
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![]() Quote:
I don't think a raid rotation will ever work as long as variance is still in place. But a little bit less leapfrogging would be a huge improvement.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#8
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![]() Quote:
Every top priority target manages to go 2+ weeks without spawning due to variance mechanics. <Tin Foil>
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#9
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![]() Quote:
It's worth trying to figure out. And I would still put my same idea out there. Kill, dominate, but always give the competition a shot if they are massing too. It hashes out to the dominant guild usually getting the kills anyway. And as I said, it keeps the peace.
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go go go
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