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#1
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Veterans of SZ know that roughly 60% of the server was Evil, 10% of the server was Good and the remaining percentage was Neutral. While the former SZ presence on here is vast, we have no idea exactly what rule set staff will either select or create in order to determine team composition. Good, Neutral, Evil or Race War, or even Aenor's "Rep your City" have all been mentioned by staff but one detail keeps coming back, class distribution between teams.
What are your thoughts about denying teams key classes in order to provide a more robust population in the other two teams? A quick example... Evil loses Druid, Paladin, and Bard but Good loses Shaman, SK, Necro but Neutral loses Monk and so on and so forth. | ||
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Last edited by Lowlife; 11-10-2013 at 10:18 AM..
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#2
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evil has bards. Good has shamans.
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#3
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I think despite what people say is not an important class in pvp, it will indeed break up the super crowd into separate teams.
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#4
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A lot of people seem super opposed to this idea. I guess the fairest setup would be for all three teams to get access to all classes, but i'm not sure how plausible that is.
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#5
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Good and newt must be able to summon corpses.
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#6
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Quote:
Some raid tactics would have to be re-thought with this setup too. | |||
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Last edited by Lowlife; 11-10-2013 at 10:34 AM..
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#7
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There needs to be distinction between teams, and the easiest way to do is by restricting classes that don't make sense within the construct of that team. If it's based on deity, then Evil shouldn't have access to Paladins, Rangers, and Druids but should have access to Evil-aligned classes. It fits the lore and gives people who like the feel of that setting a choice that is different from the others. And as I've said in other posts, we need our decisions to be meaningful. If I know there are positive and negative consequences to my team decision, I will take it seriously and care which one I decide to become a member of. Otherwise, I'll be choosing indifferently, at random, and it won't really matter.
Will there be 100% balance between all three teams? No, but EverQuest wasn't designed that way to begin with, so I think trying to focus too heavily and giving everyone everything is foolish. Guild Wars 2 is a great example of how every team having identical classes for PvP gets boring really quickly. So Race War, Deity, Rep-yo-City...it doesn't matter. Just give each team some unique flavor, let those teams develop tactics centered around their individual strengths and weaknesses, and lets enjoy ourselves. | ||
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#8
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stupid
for making another teams thread | ||
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#9
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Quote:
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#10
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This is also a concern of mine. I want to make a SK on t99, but I don't want to be on the overwhelming T99 favorite team. If we went with classic ruleset then the server would certainly be run by evil.
__________________
[Grandmaster] Rawrartiz
[Defiler] Boweevil [Wanderer] Samwise Originally - Reiguy of Fennin Ro Tyvix Rex of Sullon Zek. | ||
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