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In an effort to muddy the waters even more, I thought I'd throw out one more potential way of dividing the teams for discussion, essentially the way EQ2 worked.
In that game it was a bit easier because it was essentially Freeport (evil) vs Qeynos (good) but I think we could make it work here. The biggest difference was your could switch teams through a very involved and time consuming quest. This created two distinct things on EQ2 PVP: 1. The ability to switch teams, although not easily 2. A third faction of people in between. Essentially they had started the betrayal quest but had not finished it. Basically, good and evil teams could attack the neutral "in between team", but not their own team. Neutral could attack themselves and both other teams. Neutral lost access to both cities as they didn't officially belong to either side, but had the advantage of being able to attack ANYONE. Any thoughts on if this has any potential application to T99? Obviously some heavy modification would be needed, but I thought it would be worth bringing up. | ||
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