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Old 11-09-2013, 05:57 AM
Aenor Aenor is offline
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Default Why a hard coded ruleset favors Nihilum

The basement dwelling trust fund babies and those who keep their utilities on with a brisk blooming onion trade are able to play 16 hours a day. They will have max level max geared characters on every team if it's Sullon style hard coded teams. Thus why I say more teams = better.
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Old 11-09-2013, 06:00 AM
Gustoo Gustoo is offline
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FFA has the most teams of all, and it seems this ruleset also favors nihilum.

In the end there is no hope we just have to do the best we can. Maximum playtime always wins.
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Old 11-09-2013, 06:03 AM
Aenor Aenor is offline
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Haha no teams does not = most teams.
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Old 11-09-2013, 06:10 AM
Fawqueue Fawqueue is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
FFA has the most teams of all, and it seems this ruleset also favors nihilum.

In the end there is no hope we just have to do the best we can. Maximum playtime always wins.
Maximum playtime and better coordination is usually the deciding factor.

Nihilum doesn't rule red because of the ruleset here anymore than they will on teams. It's the history of server nonsense early on that left them standing, for too long, with nobody to organize and challenge them.

Teams won't necessarily mean the same thing is going to happen. Many people who don't play on Red now will probably try teams, and all it would take is some strong leadership to rally the right people and you won't see Nihilum dominate that box like they did Red.
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Old 11-09-2013, 06:27 AM
runlvlzero runlvlzero is offline
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At least on a hard coded teams server I know my group mate is not going to be able to swing their 2hander into my sitting ass. This is still a problem on this server amongst the more excitable newbz.

People get on FFA and think mad max. They don't think strategically. Even if you don't show any sign of weekness, theres no consequences for attacking your teammate with a solo class. There for slowly degrading the server till the only economy/raid system is run by neckbeards with 24/7 play time and exploits.

Teams does work to mitigate this some by giving people a margin of safety and indirectly influencing peoples play styles. If your good, you can be in the top guild of your team, whether thats a cross teaming guild or not. You have pals to play and level with.

I for one would rather cross teaming at the end game than dealing with jerks throughout the middle game.
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Old 11-09-2013, 07:20 AM
Dullah Dullah is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
The basement dwelling trust fund babies and those who keep their utilities on with a brisk blooming onion trade are able to play 16 hours a day. They will have max level max geared characters on every team if it's Sullon style hard coded teams. Thus why I say more teams = better.
Said players will always have the advantage in the progression based timesink of a game called Everquest.

There is no ruleset that affords more advantages and opportunities for countering neckbeards as free for all. The recruitment pool for any guild is not hindered by team population, players can loot and bail at will as well as infiltrate the opposition without devoting time to a second character.
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Old 11-09-2013, 07:54 AM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Said players will always have the advantage in the progression based timesink of a game called Everquest.

There is no ruleset that affords more advantages and opportunities for countering neckbeards as free for all. The recruitment pool for any guild is not hindered by team population, players can loot and bail at will as well as infiltrate the opposition without devoting time to a second character.
Locking MACs to a team (i would prefer on a contractual basis) would stop the loot bailing/team hopping/infiltration to some degree.

http://www.project1999.org/forums/sh...d.php?t=127496
  #8  
Old 11-09-2013, 08:30 PM
Vexenu Vexenu is offline
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Let's think about this logically. What would be the point of taking the time to essentially create a version of Nihilum on every team? Say Nihilum version 1.0 is an Evil guild and starts dominating the server killing every raid mob.

What do they have to gain by taking the time to level up a bunch of Neutral and Good characters and forming Nihilim 2.0 and 3.0 on each team?

The only reasons would be to same-team train their enemies (which doesn't require an entire guild's worth of characters) or to PvP against members of their own original (evil) team.

In the first case, same-team training should be a bannable offense, and would be very obvious when it happened. In the second case, if Nihilum went to the trouble of creating an entire off-faction guild to PvP an evil guild...would they even really be an evil guild anymore? Are they going to be playing all teams at the same time? How many members is this going to take? Would they not understand that by killing their own team, they just help the other teams grow stronger? It just doesn't make sense.

Honestly the notion is just very unrealistic in my opinion. Further, with the simple rule of making Evil team FFA the entire issue would disappear from the get-go, since they would be able to PvP anyone they wanted anyway.

Finally, you don't seem to recognize that the issue of cross-teaming would become MORE prevalent with soft-coded teams. Under that scenario, Nihilum has all the incentive in the world to make a guild on each faction, since they could exploit immortal healing to win every PvP battle. They have no such incentive or possibility with hardcoded teams.
  #9  
Old 11-09-2013, 09:10 PM
Dullah Dullah is offline
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Quote:
Originally Posted by runlvlzero [You must be logged in to view images. Log in or Register.]
Locking MACs to a team (i would prefer on a contractual basis) would stop the loot bailing/team hopping/infiltration to some degree.

http://www.project1999.org/forums/sh...d.php?t=127496
I have 2 computers and enough parts in storage to build a third. I also have multiple phone lines for phone activation if required.

Not to mention the fact that a mac address can be spoofed and virtual machine allows you to completely circumvent this issue.
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  #10  
Old 11-09-2013, 09:17 PM
Lowlife Lowlife is offline
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nihilum confirmed boxing, hacking, crying, and mad

you gunna install that required nilly spyware on all 3 comps?
Last edited by Lowlife; 11-09-2013 at 09:19 PM..
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