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Old 09-16-2013, 04:06 PM
crkhobbit crkhobbit is offline
Aviak


Join Date: Aug 2013
Posts: 80
Default [Necro] Iksar Regeneration Advantage Put to Task

On the Necromancer class page, someone added a chart to show the differences in Iksar and non-Iksar regen, with verbiage that strongly recommends Iksar over any other race option for Necromancer.

I've even been told in game that I should re-roll (I'm mid-level) to Iksar before I waste too much time leveling the wrong race, and that Demi Lich is unusable by non-Iksar because it does too much damage.

I find these assertions questionable.

So I decided to do the math. Using the numbers for regen on the chart on the Necro class page, I determined how often an Iksar would need to cast Bond of Death to stay healed (at 60, using Demi Lich non-stop), versus another race. Then I calculated how much more mana per minute a non-Iksar would spend staying healed with Bond of Death.

Assuming you never reach full health or full mana, Demi Lich never drops, and that Bond of Death and normal regen are your only means for healing, Iksar regen equates to about 4 mana per tick while standing and 5.5 mana per tick while sitting. In other words, an Iksar will have the mana to cast one extra DoT every ten minutes instead of casting Bond of Death, given the listed assumptions. Assuming one casts Pyrocruor (and it runs for the full duration), the Iksar is able to do an additional 1278 damage every ten minutes (1978 total damage, minus 720 damage for Bond of Death).

This advantage is diminished, or even completely negated, in camps with enough downtime to reach full mana, or when healed by an outside source. This also assumes that the Necromancer never casts a direct damage lifetap.

I then broke down the level ranges by which Lich spells and which Lifetap over Time spells are available.

Here's my chart:
https://docs.google.com/spreadsheet/...ZYmNBTmc#gid=0

I would love to know if I'm missing something.
Last edited by crkhobbit; 09-16-2013 at 04:14 PM..
 


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