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Old 09-16-2013, 12:56 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default Classic mechanic discussion: fast weapon/white damage aggro

Riddle me this.

I see threads of warriors and a few others who I have every reason to believe know their classic EQ citing things in line with what I'm going to lay out here.

I've also done my share of dps in groups on both p99 servers as both melee, caster and enchanter, with tanks using different weapons and even tanking myself.

Something is off with "white" aggro hits, and I think I might know the cause (discussion part inc).

Back in the day, I recall talking to some melees regarding fast weapons.

Scenario 1:
I asked a ranger why he doesn't use his revulantat whip. Response: "too much aggro". Notice he didn't see too much damage, but too much aggro.

Scenario 2:
Revultant whip drops, ranger complains about flux bladed axe / whip "sucking" as their planar weapons, citing "too much aggro for too little damage"

Scenario 3:
Warrior who continues to use his efreeti standard (even to tank raid mobs! Ooga of RZ) until it is nerfed to off hand only.

My belief (after discussion with Kringe in team speak) is that every single landed hit from a weapon, in addition to the damage it did, had a base amount of hate for a scored hit.

Break down of what I think is going on now (procs aside):
Total threat = total damage done (there abouts)

Break down of what I think should be happening:
Total threat = total damage done, but for each hit scored, a flat amount of threat needs to land.

ie:
500 hits for total of 500 threat damage, PLUS another 250 or so threat at half a point (making up #'s here btw) for each hit scored.

Our warriors in classic, not because they were clueless, I saw using spined dragon claws and a blood fire to tank over dual yaks (yes they had both). The spined dragon claws are 3 less delay than a yak and 2 more damage. Blood fire, 3 more damage, same delay and ~31 less threat per proc. I also believe the blood fire on classic had a much higher proc rate than the yak, but could be wrong here. These warriors weren't clueless, knew how much threat stuns caused, tested all kinds of shit regularly etc. The rangers in question (notably Webe from RZ), similarly, tried their revultant whips during classic and bagged or destroyed them according to their comments I recall above.

My feels overall are that white damage and "per hit" damage on threat are off a bit here (its classic enough for me to be happy, just getting granular now and certain weps are being ignored). Others may add their 2 cents and of course research must be done!
 


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