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Old 07-30-2013, 03:34 PM
Colgate Colgate is offline
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Join Date: Mar 2013
Posts: 6,145
Default Compiled List of Red Server Issues

since it looks like nilbog and co. are looking into this:

tstaff/skean/windstriker FIXED

AE spell range check FIXED

highsun(should be unresistable in pve but very very easily resistable in pvp, falls in resists category i suppose, it's broken because of the dispel component being made unresistable by null)

mage pets(earth and especially epic pets chain casting their spells that land all the time, root from my experience lands around 1 in 5 times with 135-200 MR, epic pet stun lands 4 in 5 times with same MR, falls in with resists category but i know specific changes were made to these pets in the past)

resists in general(null made it impossible to complete resist a direct damage nuke, which is insanely not classic, root/snare/stun need their 5% chance to land regardless of resist removed)

mez spells other than rapture not working on players level 55+

rogue poisons, mainly blind(falls in general resists?)

necro bond line of spells leaves no debuff until you zone, at which point the debuff is visible

should not be able to dispel people out of pvp level range, large potential for retarded griefing

archery is seriously fucked up, does almost no damage and hardly ever hits, rangers are bad enough as it is and with windstriker nerf, throw them a bone dawg

some cast times are messed up, need clarification, but i believe this includes wizard pillar spells, druid frost spell casting way faster than they're supposed to

either something is broken with AC or warriors are doing way too much damage with crippling blows; i don't recall ever seeing a warrior doing 800+ damage in one swing on live, potential of 2400+ with a max damage triple attack(unlikely but certainly possible), potential of 4800+ on a sitting target(unrealistic)

MR based DoTs that have a huge negative resist modifier like winged death and splurt are sometimes resisted here, when on live i don't think they were ever resisted

damage shields should not receive the 33% damage nerf that other spells do

lifetaps should be healing for the full amount instead of the reduced pvp damage amount(should still do 67% damage in pvp, heal for 100%)


things that should be nerfed that make pvp boring and stupid:

golem metal wands

gate pots, most notably lizard blood potions

trakanon's tooth

soulfire


if i'm forgetting anything, post in thread and i'll update this post
Last edited by Colgate; 09-04-2013 at 02:18 AM..
 


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