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  #1  
Old 09-04-2013, 06:34 AM
Darksinga Darksinga is offline
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Default THE THREAD TO END ALL THREADS- LET'S STOP POSTING

I've been a forum warrior the past few weeks and have read almost every thread on suggestions and have realized there are so many suggestions going on that we need a unified voice for GMs to listen to. Here is a list I compiled of some general agreements. (Made a few edits due to some valid points. Once again, this is a community thread NOT just my opinion.)

Ruleset:
3 Teams (Doesn't necessarily have to be Sullon Zek Style but the general agreement is Good, Neutral, and Evil/Discord.)
-Good being able to attack neutrals/discords
-Neutral being able to attack good/discords
-Discords being able to attack good/neutrals.

Level Range
-8 lvls, Vallon Zek style. Or how the level range currently is on R99 and scales. Though several people have favored a FFA level range this encourages too much griefing for the many blues that will attempt this server.

PvP Flags
-Healing oor flags you for pvp, eliminating the concept of immortal healers.

XP Rate
-Keep the current xp rate of Red99 as it's currently fast enough. We do not want a VZTZ server xp rate in which you could get max in a 2 day grind.

Timeline
-Week 1-5: Classic
-Week 6-8: Kunark release (if server is ready/upon agreement.)
-Week 20(ish): Serve merge.

The Naughty No-No List
-Despite several "suggestions" of custom factors I strongly believe to make this server survive we need things to be as classic as possible. Though in the past I was in favor for things like a murderer flag etc, it's simply not classic and can discourage the simplicity and great joys that EQ PvP brings.
NO:
-Custom items (FV Hammer-- Though a great idea, does not exist in the world of Norrath. [You must be logged in to view images. Log in or Register.] )
-Custom start zones
-Shadowrest
-Item Drops (with the exception of cash and consumables/spells etc.)
-Leaderboard

Faction
-PvP kills result in faction loss.

Next topic is an undecided point, however, I believe to make this server user friendly to newbies, casuals, and blues, we need a:
Play-nice policy-- sorry you hardcore-ers
-No trains
-No CC (exception is if the person does not want to give up zone control and choses not to call LnS. Or are just to prideful.)
-No Bind Camping (No exceptions.)
-LnS enabled. MUST leave zone for one hour (can tweak time amount--but LnS is simply a must. Others have also suggested guild leader LnS agreements. If a guild loses in PvP the guild leader must forfeit zone control and call LnS to claim bodies safely.)

Name Coloring--The idea is we need something to differentiate teams, the actual colors don't matter.
-Goodies = Blue
-Neuts = Green (Sorry GM's you gotta change colors?)
-Discords = Red (obviously.)

OOC/Chat
-An undecided area, however, if OOC is not permitted, please enable team chat.*A good chat, neut chat, and evil chat please.

Clickies
-Despite several complaints about clickies, clickies were classic guys. We need to leave these in. The only possible exception to this would be trakanon's tooth. I wouldn't complain if trak's tooth were limited to NPC targets only.

Encourage Good Behavior/Team Behavior
-Weekly xp bonuses provided to teams who have not violated the play-nice rules. Encourages good behavior and makes you think twice about which team you want to join. If you join discord well you may never receive xp bonuses.

Open A Beta Server A.S.A.P!
-So we can:
-Test 3 Team PvP
-Have players focus on resist fixes instead of farming Red 99. We all have to admit more work on resists, by players, was done before Red 99's release then after. The forums were filled with players constantly posting logs and trials of how spells landed.
-Begin advertisement of a new server.
(Also for the beta server, allow players to #level themselves to not waste time grinding on a beta.)

Summary:
-SZ hardcoded teams
-VZ and TZ PvP range
-VZ and TZ Play Nice Policy
-Unique Name/Team Colors
-Behavior Rewarded XP Bonuses
-No immortal healers

Mahalo for reading. Post any suggestions. And if we could please try to use this thread as a central guide for GMs to view the majority's opinion rather than a hundred threads that get derailed every day or two.
Last edited by Darksinga; 09-04-2013 at 01:56 PM..
  #2  
Old 09-04-2013, 07:57 AM
RoguePhantom RoguePhantom is offline
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Some good ideas, some bad.

Limiting levels... Has never worked in any game. Arbitrary caps never work. This leads to people grinding to max, and starting a new class. And thus never sticking with one, and you will have every class to 'max' level. Since getting to those level caps is insanely easy. Additionally, stuff would need to be 'balanced' at every interval. Adds too much confusion to an already confused staff when it comes to resists/bugs.

No Holds Barred PvP. Specific to PvP. You can train, you can Corpse Camp, you can do whatever dumbassery you want. The fact that we would have leaderboards (Ran by the GMs not a guild), and people would know who/what/when stuff goes down... Leads to great stories and fun. It also takes decision making out of the GMs hands when they werent there to witness it and only have logs and 'he said she said' arguments to try to decipher. Besides, Play Nice Policies never work and always lead to people whining and crying about losing.

Think Fansy would have been able to become a 'legend' on VZ or RZ? Or Marathe?

I also think there needs to be a reward for PvP though. Maybe looting 'coins' that can be turned into a merchant for healing pots or clarity pots. Limiting the 'coining rate' so you can't chain kill an alt for the items.
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  #3  
Old 09-04-2013, 08:03 AM
Swish Swish is offline
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I think we need more threads about the new server to read.

Actually, I think we need a GM created thread where it all goes in with ideas only and not subsequent discussion of ideas...which is what most of the threads turn into.
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  #4  
Old 09-04-2013, 08:44 AM
Porz Porz is offline
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I feel like you put down what you wanted to see implemented with a weak argument for others options.
Sz99-
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  #5  
Old 09-04-2013, 08:44 AM
FoxxHound FoxxHound is offline
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Not enough for me. Sorry bro I am carebear.
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  #6  
Old 09-04-2013, 08:50 AM
Rokannis Rokannis is offline
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The Discord idea is still a terrible idea. Either hardcode teams or don't, none of this "in between" shit. The Discord team is just the "Red99" team, which will be full of faggots and griefers because it promotes selfishness instead of teamplay. This will destroy the Discord team and they will become unviable to end game. No one will play them but the same neckbeards that play Red99, and we see how well that worked out.
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  #7  
Old 09-04-2013, 11:52 AM
Velus Velus is offline
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I wouldn't call this a list of general agreements. Many of these are way too splintered in acceptance.

The only ones you've stated that are "generally agreed" upon are:

Teams - Likely Good/Evil/Neutral.
XP Rate
Faction Loss for kills (although this wouldn't work well for a FFA-style evil team if it goes that direction).


Everything beyond that is getting into debate territory. A number of people would like open-level PvP, and only whatever the PvP death penalty is to be applied on an 'even con' level range.
A good number also want no PnP... so training and the like would be open game.
  #8  
Old 09-04-2013, 12:00 PM
Rec Rec is offline
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sounds like we need some more posts
  #9  
Old 09-04-2013, 12:09 PM
Nirgon Nirgon is offline
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Yeah, here

http://us.battle.net/wow/en/forum/1011697/

I hate you all


(THE ABOVE LINK IS YOU GUYS BTW)
  #10  
Old 09-04-2013, 01:13 PM
Chronoburn Chronoburn is offline
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Disagree with most ... just open a SZ server ...

Enough with the custom content too ... that shit will make development longer than necessary.
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