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Old 08-19-2013, 11:35 AM
pharmakos pharmakos is offline
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Default why do so many people want a teams server?

^^
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Old 08-19-2013, 11:36 AM
Swish Swish is offline
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Old 08-19-2013, 11:39 AM
pharmakos pharmakos is offline
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if any new PVP server comes out, i hope its Rallos rules. i think i'd actually play that.

teams doesn't sound that interesting to me. what if i'm forced to be on a team with Swish?????

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Old 08-19-2013, 11:49 AM
big league chew big league chew is offline
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teams give weak players hardcoded pals
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Old 08-19-2013, 12:07 PM
Infectious Infectious is offline
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I only like teams cause it gives new players a chance to get started before the grief begins. To me it doesnt really matter, but if we had teams and the pop would be anything more then we have. Im all for it. Teams is also fun cause it doesnt allot zerg guilds like we have now. It pretty much forces the server into 2 zerg guilds and a couple small guilds for people leveling up. Now if this server had a 400+ pop then it makes sense to be ffa. But with the pop we have now it would be cool to see 2 big zerg guilds battling over dragons.
  #6  
Old 08-19-2013, 12:10 PM
Feniggles Feniggles is offline
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Quote:
Originally Posted by big league chew [You must be logged in to view images. Log in or Register.]
teams give weak players hardcoded pals

Hehe rallos zek rule set = no guilds, no groups or you are a BLUEBIE

teams good
  #7  
Old 08-19-2013, 12:11 PM
Swish Swish is offline
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teams with item loot... there, I said it.
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Old 08-19-2013, 12:18 PM
Nirgon Nirgon is offline
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Item loot was removed from teams servers.

Cross teaming was abused by the hardcore pixel farmers who value pixels over a fun EQ experience. It will be abused here, it will be a mess with item loot.

Current red needs item loot after Nilbog gets some time to come back around. I'm really happy to see his current pvp fixes and kudos for being the dev we deserved on these problems.
  #9  
Old 08-19-2013, 12:18 PM
Gustoo Gustoo is offline
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Quote:
Originally Posted by big league chew [You must be logged in to view images. Log in or Register.]
teams give weak players hardcoded pals
People have big dreams but forget that teams end up being stupid on 100prrcent of MMOs that try.
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  #10  
Old 08-19-2013, 12:25 PM
Stinkum Stinkum is offline
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In theory, FFA is the best ruleset for a PvP game. I like sandbox PvP and being able to attack anything that moves on my screen.

The problem is that it is a terrible ruleset for the long-term health of a server. Everytime FFA has been tried, it results in the same thing: A boring, low-population server with one powerful guild with the same 60 hardcore EQ addicts on it that have been playing EQ PvP since VZTZ 1.0.

Believe it or not, EQ PvP is a lot funner when you have a high population and constantly fresh blood. Team-based servers actually nurture the new or casual EQ player and let them be able to find groups for 1-49 without getting griefed off the server. FFA alienates the new and casual EQ player. Teams welcomes and facilitated the new and casual EQ player.
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