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#1
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Hey guys,
With the mad experience bonus, I've decided to give Red a shot. Just curious, not knowing the intricacies of PvP, how does a Druid typically stand up? I figured I'd go Druid for the ability to quickly get back to my corpse after I get owned. Secondly, I like the idea of having SoW for when I'm a coward, and snare/root to even things up. Not to mention I'll have the ability to blast people down or dot them up. I'm mainly wondering how the Druid's abilities actually stack up in PvP? Roots/snares actually hit? SoW enough to escape a 4 person gangbang on my lonely halfling ass, etc.? | ||
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#2
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druid good choice man, just roll with it.
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Current Games:
Naw | ||
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#3
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roll an iksar and ill buff youw hen i have time. got a lot of lowbies leveling in and around kurns.
__________________
Current Games:
Naw | ||
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#4
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iksar druid is sick
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#5
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Pro: easy class
Con: terrible on raids / in groups, falls off hard | ||
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#7
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aoe nukes dont have a range check
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#8
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also kimm sucks i killed him on my cleric like 40 seconds later cause citizenn was oor
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#9
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Thanks for the info guys, think I'll stick w/ Druid for now.
Plus, it's a good class to help friends out if I can convince them to play on Red. | ||
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#10
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biggest con to druid is 70% of the server is already playing one
hard to get into raid guilds | ||
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