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Old 07-16-2013, 09:47 AM
Thoughtz Thoughtz is offline
Large Rat


Join Date: Jul 2013
Posts: 9
Default Challenge To Guilds

I have been on this server off and on for a year, and during that time I have seen the firm reign of TMO unanswered by the smaller guilds. I was around during the emergence of FE and saw at their peak as they tried to rival TMO, but failed, I sadly saw them jump the gun several times at Trak attempts, if only they had waited 30 seconds- 1 minute so many times....ah the what ifs. But anywho my point being even after they came close, they dissolved this summer due to a lack of personnel.

I personally don't care about TMO's reign, people are allowed to do what they want with their time, and if they choose to spend more hours than most raiding and batphoning that is their prerogative ...but at least these guys are successful at it, a lot of the now "casual" guilds are casual because their lack of leadership lead them to getting smashed into the ground at attempting to challenge TMO. Lets be honest, if anyone raids planes at all you most likely spend 15-25 hours a week on this game, the hours close to holding a part time job, so everyone who talks shit about TMO's pixel madness, guess what, we all play this game a shit ton...I am just sick of hearing the hypocritical bickering from all the people who want a shot at high end raiding but are unwilling to do anything about it...so this is where we get to the meat of the potato.

What is the problem? The monopoly TMO has now has created a stranglehold on end game content, and if you want to compete with their gear and alt army you have to play 50 hours a week and poopsock. What happenes is no one can play Everquest 50 hours a week for longer than a month without A-living in a basement or B-being a trust fund baby. So guess what, TMO wins everytime because of their influx of players. You can only raid hate and fear so long before people get really sick of it, every month a couple of people from the lesser guilds decide to join TMO, after having had their fill from straddling the line of mediocrity that is hate,sky,fear. Are there exceptions? Sure, Divinity has done this for a long time still remaining in tact, A-Team is now doing it which i think is badass(go solo artist) but at the same time I first hand know players who left Divinity for TMO, and A-team tries to buy VP loots from TMO for outrageous prices.(so i heard anyway shrug). Everyone is slowly losing members every month or so and feeding the monster that they are throwing stones at...I don't get it...

What to do? It's simple...merge or nothing is ever going to happen. Who needs to and is it more than one guild? I don't know. I would love to see TMO have competition though, and at this point I think they would welcome it, someone just needs to get the balls to start talking. It's just a numbers issue, don't know how many times i have been in Trak lair and watched people engage Trak before TMO and fail, so add another 10-20 people to those attempts, sure it may be zerging, but who gives a fuck, it doesn't matter if its 20 highly skilled players completing a task or 40, achieve your goal. Yes i know the problems of guilds merging, personalities, etc, and everyone is not going to be best friends with everyone...and that's ok...guess what you can still heal a player or click a dragon and nuke it...hard game right? Even if people just functioned under a banner in two different factions...it could work...and someone could finally change things on this server. I hope someone takes this and runs with it, if anyone does ill be in line to join, as im sure would a lot of others.

And please this post was made to rile up people under one banner, don't respond with bullshit blind hate, im just saying, lets give them some competition in a way we wont have to sacrifice paying a heavy tax on our RL for pixels.
 


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