Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-08-2013, 08:54 PM
Kagasumi Kagasumi is offline
Scrawny Gnoll


Join Date: Mar 2013
Location: Texas
Posts: 22
Default Is pet XP nerf really that bad?

So I just started not long ago.

Got a mage to level 4, necro to 8 so far. But after reading all this stuff about pets taking 50% XP, I gotta ask is it terrible for levelling? I saw that there was a trick with dismissing the pet, which seems like a pain.

I just would hate for the upper levels to take forever. It is hard to judge in the low levels, because XP is fast. But 50% sounds like every level is a hell level.[You must be logged in to view images. Log in or Register.]

What do you think?
  #2  
Old 03-08-2013, 08:56 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,997
Default

Pets only take 50% XP if they do more than half the damage over the course of a fight.

As a necro at least, once you're fear kiting its easy to pull the pet off when the mob is at 20-25% health and let the dots tick the mob down (chances of them having done 51% of damage if you've stacked dots early is almost impssible). Just dont put the pet's haste buff on!

Mages I think are in that horrible spot of either having to group/duo to alleviate the penalty or sacrifice the pet each fight.
  #3  
Old 03-08-2013, 08:58 PM
Peekae Peekae is offline
Sarnak

Peekae's Avatar

Join Date: Jan 2012
Posts: 342
Default

You can always group or use the root pet and nuke away.

Grouping xp honestly isn't that bad as long as you have a solid group



That or duo with with something that meshes well with mage. Necro Is quite good as you guys can fear kite with double pet dps / dots / nukes
  #4  
Old 03-08-2013, 09:00 PM
Essedge Essedge is offline
Aviak


Join Date: Feb 2013
Posts: 70
Default

it was mentioned in a few other threads that eventually necro's will only use pets in groups.. since those buggers can out damage the dot's.

just xp in ZEM high zones, will balance out the xp!
  #5  
Old 03-08-2013, 09:02 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,997
Default

Quote:
Originally Posted by Essedge [You must be logged in to view images. Log in or Register.]
it was mentioned in a few other threads that eventually necro's will only use pets in groups.. since those buggers can out damage the dot's.
Have the best of both worlds, pull the pet off at ~20% mob health, if you use Duxa UI chances are you'll know if you made the full XP, and if not, pull off at 25%, 30%...whatever fits.

After all, what are you going to be doing after the mob is dead? Meditating! Meditate while the mob is doing its final 20% in dot damage.
  #6  
Old 03-08-2013, 09:05 PM
Ocura Ocura is offline
Orc

Ocura's Avatar

Join Date: Feb 2013
Location: Ontario, Canada
Posts: 38
Default

Look on the brightside, you'll still level faster than most and with a great deal of ease in comparison.

I love my mage and the penalty really doesn't phase me much, what other classes can sit down oom and still suck back some exp while medding? [You must be logged in to view images. Log in or Register.] That alone makes up for the penalty. I know at later levels that won't be as possible but you'll still chew up exp bars faster than most.
__________________
"It may be a touch unlady-like, but I'm-a crush you I am!"


Stryzika (Nec) - Red, Talcya (Clr) - Red; Tizoxa (Nec) - Blue, Ocura (Mag) - Blue
  #7  
Old 03-09-2013, 05:13 AM
Vladesch Vladesch is offline
Kobold


Join Date: Jun 2010
Posts: 181
Default

Once you get decent level as necro it's not really worth it soloing for xp anymore. Duoing is terrific xp in comparison esp with another pet class. Just regular groups is a lot easier and far better xp too.

xp nerf sucks. Way to turn a solo class into a grouping class. Of course it is classic eq. Even though SOE realized it was undesirable and removed it subsequently.
  #8  
Old 03-09-2013, 10:53 AM
Estu Estu is offline
Planar Protector

Estu's Avatar

Join Date: Jul 2010
Location: Massachusetts
Posts: 1,994
Default

Dismissing the pet isn't a pain, it's easy. It just requires you to buy a lot of malachites (for your magician). As a necromancer there are better ways to do it than dismissing the pet, as users above have noted.
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue
Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid
Need a port or a rez? Hit me up on IRC!
  #9  
Old 03-09-2013, 11:19 AM
webrunner5 webrunner5 is offline
Planar Protector

webrunner5's Avatar

Join Date: Nov 2011
Location: Oxford, Ohio
Posts: 4,094
Default

Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Dismissing the pet isn't a pain, it's easy. It just requires you to buy a lot of malachites (for your magician). As a necromancer there are better ways to do it than dismissing the pet, as users above have noted.
Estu, you have been on here longer than I have. What are you going to do with a Mage with NO pet when they don't get any Root, Snare or Fear. How many places can you hunt at that only have single mobs to pull??

I understand your point about getting full XP, but then you are hanging your ass out a lot of times with no pet up with a mob beating on you as a Mage and you can't cast a new pet, sounds like either death or gate hell all the time. The pet nerf just killed a Mage solo as far as I am concerned. I mean its not the end of the world but the ONLY thing a Mage has really going for them is their pet. And the Devs pretty much wiped out that that function on them.
Last edited by webrunner5; 03-09-2013 at 11:26 AM..
  #10  
Old 03-09-2013, 11:29 AM
Honest Honest is offline
Sarnak

Honest's Avatar

Join Date: Sep 2011
Posts: 289
Default

Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Estu, you have been on here longer than I have. What are you going to do with a Mage with NO pet when they don't get any Root, Snare or Fear. How many places can you hunt at that only have single mobs to pull??

I understand your point about getting full XP, but then you are hanging your ass out a lot of times with no pet up with a mob beating on you as a Mage and you can't cast a new pet, sounds like either death or gate hell all the time. The pet nerf just killed a Mage solo as far as I am concerned.
There are things that can be done with a mage, including, but not limited to, ping ponging mobs, chain casting pets, and strategic use of bind/gate that allow mages to break up certain camps. Usually in larger outdoor areas. Would fear/root be helpful and easier? Certainly. But it can be done if you're creative.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:58 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.