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#1
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![]() I had a mob gate on me a minute ago. I then fought it at bind point and when it got down to 4%, it gated again. It had not moved an inch since gating the first time, so I'm sure it was at its bind spot. Of course, the gate caused it to heal 20%...
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#2
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![]() Well you know, mobs that gate gate to thier bind spot just like you do....
Also its supposed to reset to something like 30% life. Its how it worked on live and its how its supposed to work here... | ||
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#3
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![]() Sounds fine to me actually. Gotta time that burst or find a way to stun/mez.
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#4
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![]() a couple of times while fighting Tola in seb we had him gate on us but somehow he ended up at the zone-in instead of his spawn point. while at the zone in we were unable to interact with him in anyway until he was reset by a GM
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#5
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![]() On Live we used to fight mobs like Gruplinort on their spawn point on purpose, so they wouldn't gate. I don't recall them gating on that point ever.
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#6
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![]() There was a radius around their spawn point where the mobs wouldnt gate.
apparently not on here! | ||
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#7
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![]() I think some of you didn't understand my post. The first gate was fine, as I was fighting him a mile away. The second gate was not fine, as he was standing directly on his spawn point. On live, mobs wouldn't gate if they were somewhat close to their spawn, like Nizzarr and Raavak said.
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#8
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![]() Quote:
Quote:
If someone can test this and report back.. even better. | ||||
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#9
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![]() I'd say the distance was in the range of 100-300. If I had to give a single number, I'd say 200.
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#10
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![]() bump for someone testing this or providing more arbitrary distances.
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