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#1
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there is not much incentive to kill people at the moment other than to make them angry, i think when you kill a player you should leech the amount of exp they lose... thoughts?
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#2
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will be abused, unlike item loot
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#3
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ezpz lvl mage to 50, kill mage for several days for an easy 50, not gonna happen pal
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#4
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#5
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Will be abused... just dont give Lovely another way to raise his twinks.
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#6
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So... no change? Right now the amount of exp you lose is miniscule.
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#7
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The purpose of pvp in everquest is to enrich the game world and allow for in game disputes (for camps, etc) to be resolved "in character" through pvp.
Its to make the game world feel more alive, not create some sort of arena deathmatch with elves. So, yes, no change. | ||
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#8
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How about you get half the experience from them? Right now, I keep passing people I want to PvP, but I just don't have the cruelness in me to kill them and cause them xp loss for no gain to myself.
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#9
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Quote:
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#10
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Item Loot FTW!
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