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View Poll Results: Form a group
Bard 51 28.33%
Cleric 148 82.22%
Druid 14 7.78%
Enchanter 121 67.22%
Magician 31 17.22%
Monk 117 65.00%
Necromancer 25 13.89%
Paladin 24 13.33%
Ranger 12 6.67%
Rogue 112 62.22%
Shadow Knight 55 30.56%
Shaman 86 47.78%
Warrior 77 42.78%
Wizard 37 20.56%
Multiple Choice Poll. Voters: 180. You may not vote on this poll

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  #1  
Old 12-12-2011, 02:25 PM
Chrushev Chrushev is offline
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Default Class Desirability Census Poll (End of 2011) - P99 PVE

Hello everyone.

I ran a desirability census poll 9 months ago in order to see which classes were most desirable for groups. Since then Kunark got released and we have had quite a few patches removing items and changing game mechanics.

So lets see where we stand now.

Lets pretend you are making a group and have a choice of all the classes. Choose 6 classes to comprise your group. (Ideally, you will pick YOUR class PLUS OTHER 5.)

Please only choose 6 Total otherwise it will skew the results.

Here are the results of the poll that ran from March 2011 until May 2011 based on 555 votes.

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Original thread can be found here.
  #2  
Old 12-12-2011, 02:59 PM
Daldaen Daldaen is offline
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A group for what? EXP? If so 2 wiz 2 chanter 1 cleric 1 bard. Or are we looking to hold down the hardest camps in game like Juggs/Myconids and deep Charasis stuff?
  #3  
Old 12-12-2011, 03:04 PM
Chrushev Chrushev is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
A group for what? EXP? If so 2 wiz 2 chanter 1 cleric 1 bard. Or are we looking to hold down the hardest camps in game like Juggs/Myconids and deep Charasis stuff?
Whichever you find yourself doing most often. In other words the group you would desire most of the time.
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Old 12-12-2011, 03:00 PM
Truth Truth is offline
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voted SK, rog, mnk, cleric, mage, bard

maybe ench over mage and shaman over cleric.
  #5  
Old 12-12-2011, 03:20 PM
pickled_heretic pickled_heretic is offline
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aoe skyfire: 2 wiz, 2 enc, 1 bard, 1 cleric. dungeon group: 5 enc, 1 cleric.
  #6  
Old 12-12-2011, 04:22 PM
eqravenprince eqravenprince is offline
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My ideal group would be 4 Monks + Bard + Shaman. I like DPS heavy groups, they are almost always more fun for me.
  #7  
Old 12-12-2011, 04:50 PM
Szeth Szeth is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
My ideal group would be 4 Monks + Bard + Shaman. I like DPS heavy groups, they are almost always more fun for me.
You would have ridiculous downtime without CH for healing. Sounds bad

Also, Dald... if you were not a druid, would you still include one in your dungeon group?
  #8  
Old 12-12-2011, 05:02 PM
usedtobejubaloftorv usedtobejubaloftorv is offline
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in terms of pure xp generation you want warrior, cleric, enchanter, rogue, rogue, rogue

swap a rogue for a druid if you need a port to get out of wherever you are going

a bard might technically do better than an enchanter in terms of raw power, but keep in mind he's got to do 20% better to break even on the xp modifier - likewise warrior vs sk/pal tanks

depending on the context you could also do well swapping an enchanter and one rogue for a necro and a monk
  #9  
Old 12-13-2011, 02:20 AM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by usedtobejubaloftorv [You must be logged in to view images. Log in or Register.]
in terms of pure xp generation you want warrior, cleric, enchanter, rogue, rogue, rogue

swap a rogue for a druid if you need a port to get out of wherever you are going

a bard might technically do better than an enchanter in terms of raw power, but keep in mind he's got to do 20% better to break even on the xp modifier - likewise warrior vs sk/pal tanks

depending on the context you could also do well swapping an enchanter and one rogue for a necro and a monk
I think there are two flaws in your XP group. First, a solid group will kill so fast that they need a player who does nothing but bring mobs to camp [You must be logged in to view images. Log in or Register.] Monks are the usual choice here, but I suppose you could use a warrior if your enchanter is solid. Second, if you are constantly killed mezzed mobs (because there are always 2-3 queued up from your insane/awesome puller) an SK or a Paladin is going to do a lot better than a warrior in keeping them off the enchanter.

So my suggestion is SK/Mnk/Rog/Rog/Clr/Enc . . . but as I said before, you don't really need the dps, they just help you kill faster.
  #10  
Old 12-13-2011, 12:30 PM
usedtobejubaloftorv usedtobejubaloftorv is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I think there are two flaws in your XP group. First, a solid group will kill so fast that they need a player who does nothing but bring mobs to camp [You must be logged in to view images. Log in or Register.] Monks are the usual choice here, but I suppose you could use a warrior if your enchanter is solid. Second, if you are constantly killed mezzed mobs (because there are always 2-3 queued up from your insane/awesome puller) an SK or a Paladin is going to do a lot better than a warrior in keeping them off the enchanter.

So my suggestion is SK/Mnk/Rog/Rog/Clr/Enc . . . but as I said before, you don't really need the dps, they just help you kill faster.
Just have someone root the next mob that's going to be attacked, position appropriately, and aggro is not an issue. Root is an extremely cheap spell so it won't have a significant impact on the group's mana. While there is no doubt that a hybrid tank is a far better taunt, that 1.4x multiplier (up to 1.68x in some cases, ouch!) can be a serious drag on xp generation.

The philosophy behind my proposed group setup is: establish control (wipes even with rez are bad for xp) then max DPS. Once you get the first round broken anybody (even the cleric or enchanter) can pull as well as any other; they'll just be dragging a stream of singles to camp, and if they get 2 or 3 by accident it's no big deal.
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