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| View Poll Results: Form a group | |||
| Bard |
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51 | 28.33% |
| Cleric |
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148 | 82.22% |
| Druid |
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14 | 7.78% |
| Enchanter |
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121 | 67.22% |
| Magician |
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31 | 17.22% |
| Monk |
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117 | 65.00% |
| Necromancer |
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25 | 13.89% |
| Paladin |
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24 | 13.33% |
| Ranger |
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12 | 6.67% |
| Rogue |
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112 | 62.22% |
| Shadow Knight |
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55 | 30.56% |
| Shaman |
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86 | 47.78% |
| Warrior |
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77 | 42.78% |
| Wizard |
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37 | 20.56% |
| Multiple Choice Poll. Voters: 180. You may not vote on this poll | |||
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#1
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Hello everyone.
I ran a desirability census poll 9 months ago in order to see which classes were most desirable for groups. Since then Kunark got released and we have had quite a few patches removing items and changing game mechanics. So lets see where we stand now. Lets pretend you are making a group and have a choice of all the classes. Choose 6 classes to comprise your group. (Ideally, you will pick YOUR class PLUS OTHER 5.) Please only choose 6 Total otherwise it will skew the results. Here are the results of the poll that ran from March 2011 until May 2011 based on 555 votes. [You must be logged in to view images. Log in or Register.] Original thread can be found here.
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#2
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A group for what? EXP? If so 2 wiz 2 chanter 1 cleric 1 bard. Or are we looking to hold down the hardest camps in game like Juggs/Myconids and deep Charasis stuff?
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#3
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Quote:
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#4
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voted SK, rog, mnk, cleric, mage, bard
maybe ench over mage and shaman over cleric. | ||
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#5
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aoe skyfire: 2 wiz, 2 enc, 1 bard, 1 cleric. dungeon group: 5 enc, 1 cleric.
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#6
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My ideal group would be 4 Monks + Bard + Shaman. I like DPS heavy groups, they are almost always more fun for me.
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#7
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Quote:
Also, Dald... if you were not a druid, would you still include one in your dungeon group? | |||
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#8
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in terms of pure xp generation you want warrior, cleric, enchanter, rogue, rogue, rogue
swap a rogue for a druid if you need a port to get out of wherever you are going a bard might technically do better than an enchanter in terms of raw power, but keep in mind he's got to do 20% better to break even on the xp modifier - likewise warrior vs sk/pal tanks depending on the context you could also do well swapping an enchanter and one rogue for a necro and a monk | ||
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#9
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Quote:
So my suggestion is SK/Mnk/Rog/Rog/Clr/Enc . . . but as I said before, you don't really need the dps, they just help you kill faster. | |||
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#10
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Quote:
The philosophy behind my proposed group setup is: establish control (wipes even with rez are bad for xp) then max DPS. Once you get the first round broken anybody (even the cleric or enchanter) can pull as well as any other; they'll just be dragging a stream of singles to camp, and if they get 2 or 3 by accident it's no big deal. | |||
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