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  #1  
Old 07-14-2025, 02:05 PM
wuanahto wuanahto is offline
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Default Anyone else not getting interrupted from bashes?

like im casting fireball and got bashed and casting didnt even stop
on another character im singing songs of my people constantly and got bashed, still sang
i got a little too cocky on my druid trying to call down thunder on four enemies but they got too close and 3 bashes hit me and still casted
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  #2  
Old 07-15-2025, 10:29 AM
WarpathEQ WarpathEQ is offline
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Yeah channeling is broken and way OP on P99 compared to what it was on live, well documented on the forums.
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  #3  
Old 07-15-2025, 11:31 AM
loramin loramin is offline
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Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Yeah channeling is broken and way OP on P99 compared to what it was on live, well documented on the forums.
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  #4  
Old 07-22-2025, 06:50 PM
Drueric Drueric is offline
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Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Yeah channeling is broken and way OP on P99 compared to what it was on live, well documented on the forums.

OP for who? The player? Or do you mean caster mobs who always regain concentration.
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  #5  
Old 07-22-2025, 10:38 PM
azxten azxten is offline
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Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
OP for who? The player? Or do you mean caster mobs who always regain concentration.
Both. This is the odd state of P99. Players are OP and the staff, instead of fixing the major issues that are well documented and explain why players are OP, they make odd tweaks to the NPCs to make them more powerful.

This is how P99 settled on the bizarre bastardized non classic mechanics it has now. Players interrupting casters too easy? Don't fix the bugs that make players OP and would then make this balanced, instead make it so NPCs can't be interrupted so easy.

I think it's pretty obvious at this point that Daybreak broke P99. Whatever it is in the "agreement" I'm sure they're also not allowed to talk about it. P99 is probably kept alive by Daybreak to avoid someone else who is outside their legal jurisdiction from creating a better emulator.
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  #6  
Old 07-23-2025, 05:04 PM
loramin loramin is offline
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Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Both. This is the odd state of P99. Players are OP and the staff, instead of fixing the major issues that are well documented and explain why players are OP, they make odd tweaks to the NPCs to make them more powerful.

This is how P99 settled on the bizarre bastardized non classic mechanics it has now. Players interrupting casters too easy? Don't fix the bugs that make players OP and would then make this balanced, instead make it so NPCs can't be interrupted so easy.

I think it's pretty obvious at this point that Daybreak broke P99. Whatever it is in the "agreement" I'm sure they're also not allowed to talk about it. P99 is probably kept alive by Daybreak to avoid someone else who is outside their legal jurisdiction from creating a better emulator.
I agree with larger swaths of what you've written, but I think claiming "Daybreak broke P99" is a bit hyperbolic.

By all accounts, P99 is at least 90% like classic EQ. Even if the Daybreak agreement somehow said "P99 can't get more classic" (which I rather doubt) ... being stuck at 90% certainly doesn't equate to "broken".
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  #7  
Old 07-24-2025, 02:52 AM
azxten azxten is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I agree with larger swaths of what you've written, but I think claiming "Daybreak broke P99" is a bit hyperbolic.

By all accounts, P99 is at least 90% like classic EQ. Even if the Daybreak agreement somehow said "P99 can't get more classic" (which I rather doubt) ... being stuck at 90% certainly doesn't equate to "broken".
My immersion is ruined.

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It's classic, most people just didn't realize it.
No. I've been down this road enough times. It is provably not classic. Feel free to review the bug report forum.

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Im thinking daybreak deal is making p99 stuck where it is, no resets, no wipes. Only nerfs. And no talking about it, because the devs have been completely silent for years now. No one knows whats going on.
I think it is something like this. If I had to make a realistic guess the agreement limited P99 in some way that just killed the devs motivation. They wanted to do XYZ things and Daybreak said no, you will never do that, ever. The devs realizing they could never modify the client or do whatever changes it was they wanted to do in order to realize "the vision" just stopped caring. So they put in a bit of effort to keep things moving but the passion is gone forever.

Like you put 10 years into a project then a corporation takes a big steamy dump on it and tells you to keep on adjusting vendor muffin quantities as much as you want as long as you never touch the client side code again.
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  #8  
Old 07-15-2025, 11:27 AM
Wakanda Wakanda is offline
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This was one of the first things I noticed on P99. I made a Cleric just because Gnome Clerics are cool. I didn't plan on playing to high level, but accidentally did. I felt virtually unkillable because even in the most dangerous dungeons anytime I got aggro I could easily root the mob and step away.

I didn't have that experience at all when I tried to level a cleric back in 1999. I got one good nuke in as my pull / opener, and after that I was basically reduced to melee because of interrupts.

I also don't think root is classic. Does no one else remember how common it was to see Druids running around kiting with snare and stinging swarm? My next door neighbor was one of those Druids. I remember when I was in his room I asked him why he doesn't just root the mob, and he showed me why. Root broke every 2 seconds. It was easier to just snare, run way ahead, sit and med etc.

In both of those instances I think TLPs are a little more accurate. Root is borderline useless on TLP for any serious CC, and you get interrupted way more when mobs are whooping yall ass. I did some hardcore serious solo'ing as a Cleric on Pre-Kunark TLP for fun. I learned really quick that it was way harder to get casts off, and that root was not a legitimate reliable form of CC, but was more like a short duration defensive cool down at best.

I still had an easier time solo'ing as a Cleric on TLPs because of the Bane line, and the fact that they buffed the hell out of the anti-undead line of spells to the point where a Cleric in Lower Guk can out DPS a lot of DPS classes, lol.
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  #9  
Old 07-15-2025, 02:25 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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I'm going to turn my FPS down tonight and report back. I read the documentation page and I'm not convinced this isn't related to the much-higher FPS we all play at now, especially compared to live.

I too remember constantly getting interrupted, even on regular hits. That being said, playing at ~10FPS (or sometimes 10 SPF) always imparted a lingering 'sliding' mechanic on bashes and hits, which seems far more potent a reason why you wouldn't channel. If you have a computer that stutters, you'll get the same effect.

I don't know enough of the internals to say definitively, but I want to test a lower FPS and find out. All of the Z-axis movement is governed by FPS (levitate drop/raise, fall damage) and can be exploited for gain. It stands to reason that X and Y were governed by the same rules. In fact, it seems more likely considering the Z-axis check on spell casting is disabled.

Why disable a check on one plane when you can write a separate and independent code for the other axis'? Most likely, you'd do it because they're governed by the same rules, but you don't want unique and complex code.

Easy >>> Good.
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  #10  
Old 07-15-2025, 02:29 PM
loramin loramin is offline
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
I'm going to turn my FPS down tonight and report back. I read the documentation page and I'm not convinced this isn't related to the much-higher FPS we all play at now, especially compared to live.

I too remember constantly getting interrupted, even on regular hits. That being said, playing at ~10FPS (or sometimes 10 SPF) always imparted a lingering 'sliding' mechanic on bashes and hits, which seems far more potent a reason why you wouldn't channel. If you have a computer that stutters, you'll get the same effect.

I don't know enough of the internals to say definitively, but I want to test a lower FPS and find out. All of the Z-axis movement is governed by FPS (levitate drop/raise, fall damage) and can be exploited for gain. It stands to reason that X and Y were governed by the same rules. In fact, it seems more likely considering the Z-axis check on spell casting is disabled.

Why disable a check on one plane when you can write a separate and independent code for the other axis'? Most likely, you'd do it because they're governed by the same rules, but you don't want unique and complex code.

Easy >>> Good.
Interesting idea. Very curious to hear your findings Yum.
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