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#1
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The spawn times in Highkeep seem to be very slow compared to what they were in classic. I seem to remember two or three groups being able to take the goblins without downtime.
Now a full group spends a good portion of the time at full health/mana while clearing every room. Could you look at the spawn timers and correct them if they are too slow? At the moment it is hard for one group, let alone two, to get a steady flow of goblins in Highkeep. | ||
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#2
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I can account for this personally as well.
It is definitely slower than it should be. One group almost never cleared all 3 camps safely at level appropriate grouping. | ||
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#3
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Can anyone provide some evidence or research for this?
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#4
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In live I'm pretty sure they all spawned every 6 minutes. Here I think it's more like 10 or 15.
I can't find any data to back that up though. Not entirely sure where it would be. Embedded in zone files? | ||
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#5
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Quote:
Quote:
I mean something like that :P I googled.. Code:
+highkeep +"spawn time" | ||||
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#6
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I was just coming back to say that :P
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#7
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I checked that. It doesn't have data for spawn times, just anecdotal posts.
Like these. | ||
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#8
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I haven't been able to find an exact quote about pickclaw spawn times, but I remember it being super fast as well, and I found a '99 reference to at least one mob being on a 6min timer in the zone..
"there is a prisoner called Osargen in the jail - he is on a 6 minute spawn" http://www.eqclerics.org/forums/arch...p/t-10599.html eqclerics is a superdope resource for little stuff too
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#9
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also i have found MANY emu specific sites listing pickclaws at 10min 40sec
..they all seem to be universally set to that, and while I know that's not really evidence, I wonder if the fact that that time is so ubiquitous would be convincing enough for you guys to use it :P I can list em if you want
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#10
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Quote:
Quote:
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