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Old 03-11-2020, 08:46 AM
Annona Annona is offline
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Default Population on Green before and after each expansion

What do you all think the population will be like a month before Kunark and Velious and then right after they come out? I guess what I really want to know is do you think the population will continue to slowly decline? Blue stayed strong at 1000-1100 during my time there before Velious and after.
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Old 03-11-2020, 08:49 AM
Cen Cen is offline
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I think the population will be very high around Kunark. Everyone loves Kunark lol
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Old 03-11-2020, 09:37 AM
Mblake81 Mblake81 is offline
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I think the population will be very high around Kunark. Everyone loves Kunark lol
I like Keiths artwork for it.

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The alt cover art.
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Old 03-12-2020, 01:45 PM
Visual Visual is offline
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I think the population will be very high around Kunark. Everyone loves Kunark lol
After revisiting old world and having experienced all classic phases, I've come to the conclusion that kunark is the golden era of everquest.
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Old 03-12-2020, 11:01 PM
Issar Issar is offline
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kunark is the golden era of everquest.
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  #6  
Old 03-13-2020, 08:53 AM
Cen Cen is offline
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Originally Posted by Visual [You must be logged in to view images. Log in or Register.]
After revisiting old world and having experienced all classic phases, I've come to the conclusion that kunark is the golden era of everquest.
When I was little, Kunark was the new Mystery continent that's a wild jungle with ancient temples and such. Its painted in such a way that its really for the curious, given it has so few cities.

Even today knowing the whole continent, its still that to be honest. It's really a dungoneers dream. I think it works better then the ice continent thing.
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Old 03-13-2020, 09:16 AM
Kerwin 5.0 Kerwin 5.0 is offline
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Yeah when i started eq on live kunark had just dropped and i made a iksar it was "SpOOoKY" feel vibe to it i eventually rerolled a wood elf war but it has that mysterious fun feel to it. It will spike more for kunark than velious then see a pretty big drop after velly has been out a few months.
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Old 03-13-2020, 10:33 PM
Vexenu Vexenu is offline
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After revisiting old world and having experienced all classic phases, I've come to the conclusion that kunark is the golden era of everquest.
Absolutely. Kunark feels exactly like what it's supposed to be: a lost continent for the player to discover and explore. Its zones are huge and mysterious, filled with ancient ruins and secret tunnels. The abundance of undead dungeons really serves to reinforce the idea that this is an ancient land, with a rich and detailed history for the player to gradually uncover through quests and lore. Kunark feels very alien compared to the classic zones, but not in a bad way (i.e. Luclin). Whereas classic is focused on a high fantasy vibe (think Lord of the Rings), Kunark introduces more of a low fantasy vibe (Conan the Barbarian). Kunark very much has a frontier feel. With the exception of the Iksar themselves, one is far from civilization here, relying entirely on literal outposts to function as cities. Everything else is either dangerous dungeons hidden underground or huge open zones teeming with mobs.

The only bad things about Kunark is that melee weapons are a little overtuned (although this is less of an issue if the original timeline is followed as opposed to multiple years of stagnation Kunark like Blue had) and that the Iksar race should have had some kind of drawback to balance it out, particularly for Monks and Necros (I would have liked to see Iksars stat capped at 200, for example).

But yeah, overall Kunark was absolutely the pinnacle of EQ. Every expansion that followed lost the purity of simply being made as an exciting virtual world to adventure in, and design began to be centered around building loot and raid treadmills instead.
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Old 03-13-2020, 10:35 PM
Christina. Christina. is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Absolutely. Kunark feels exactly like what it's supposed to be: a lost continent for the player to discover and explore. Its zones are huge and mysterious, filled with ancient ruins and secret tunnels. The abundance of undead dungeons really serves to reinforce the idea that this is an ancient land, with a rich and detailed history for the player to gradually uncover through quests and lore. Kunark feels very alien compared to the classic zones, but not in a bad way (i.e. Luclin). Whereas classic is focused on a high fantasy vibe (think Lord of the Rings), Kunark introduces more of a low fantasy vibe (Conan the Barbarian). Kunark very much has a frontier feel. With the exception of the Iksar themselves, one is far from civilization here, relying entirely on literal outposts to function as cities. Everything else is either dangerous dungeons hidden underground or huge open zones teeming with mobs.

The only bad things about Kunark is that melee weapons are a little overtuned (although this is less of an issue if the original timeline is followed as opposed to multiple years of stagnation Kunark like Blue had) and that the Iksar race should have had some kind of drawback to balance it out, particularly for Monks and Necros (I would have liked to see Iksars stat capped at 200, for example).

But yeah, overall Kunark was absolutely the pinnacle of EQ. Every expansion that followed lost the purity of simply being made as an exciting virtual world to adventure in, and design began to be centered around building loot and raid treadmills instead.
I personally think planes of power and kunark were the best. Planes of power was exciting as hell when it came to out! Man plane of Earth with all those scary giant ass crocodiles and creepy music
  #10  
Old 03-14-2020, 02:34 AM
Doktoor Doktoor is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Absolutely. Kunark feels exactly like what it's supposed to be: a lost continent for the player to discover and explore. Its zones are huge and mysterious, filled with ancient ruins and secret tunnels. The abundance of undead dungeons really serves to reinforce the idea that this is an ancient land, with a rich and detailed history for the player to gradually uncover through quests and lore. Kunark feels very alien compared to the classic zones, but not in a bad way (i.e. Luclin). Whereas classic is focused on a high fantasy vibe (think Lord of the Rings), Kunark introduces more of a low fantasy vibe (Conan the Barbarian). Kunark very much has a frontier feel. With the exception of the Iksar themselves, one is far from civilization here, relying entirely on literal outposts to function as cities. Everything else is either dangerous dungeons hidden underground or huge open zones teeming with mobs.

The only bad things about Kunark is that melee weapons are a little overtuned (although this is less of an issue if the original timeline is followed as opposed to multiple years of stagnation Kunark like Blue had) and that the Iksar race should have had some kind of drawback to balance it out, particularly for Monks and Necros (I would have liked to see Iksars stat capped at 200, for example).

But yeah, overall Kunark was absolutely the pinnacle of EQ. Every expansion that followed lost the purity of simply being made as an exciting virtual world to adventure in, and design began to be centered around building loot and raid treadmills instead.
I hated Kunark. Lots of people who came to the game during that era loved it, but I felt it was not a continuation of the game. Especially with 10 Hell levels and how being 60 trivialized content. It was just a grind fest. Especially for hybrids.

I also felt that Kunark raiding was not great at all. Velious raiding was fun as Hell and I guess I’m one of the few who enjoyed Vex Thall. It was so much good loot for one clear...
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